Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.184150934219 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/reflect-vec3-vec3.vert pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/reflect-vec3-vec3.vert: 0(16) : error C1307: non constant expression for array size 0(17) : error C1307: non constant expression for array size 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * reflect(vec3(-0.029999999, -0.85000002, -0.94), vec3(-0.02366537, -0.67051882, -0.74151498)) => vec3(0.029999999, 0.8499999, 0.94000006) * reflect(vec3(-0.029999999, -0.85000002, -0.94), vec3(0.64414936, 0.254574, 0.72129303)) => vec3(1.1471545, -0.38477731, 0.37813103) * reflect(vec3(1.67, 0.66000003, 1.87), vec3(-0.02366537, -0.67051882, -0.74151498)) => vec3(1.5815532, -1.8459924, -0.90133309) * reflect(vec3(1.67, 0.66000003, 1.87), vec3(0.64414936, 0.254574, 0.72129303)) => vec3(-1.6699998, -0.65999991, -1.8699999) */ #version 120 void main() { float[distance(reflect(vec3(-0.029999999, -0.85000002, -0.94), vec3(-0.02366537, -0.67051882, -0.74151498)), vec3(0.029999999, 0.8499999, 0.94000006)) <= 1.267675e-05 ? 1 : -1] array0; float[distance(reflect(vec3(-0.029999999, -0.85000002, -0.94), vec3(0.64414936, 0.254574, 0.72129303)), vec3(1.1471545, -0.38477731, 0.37813103)) <= 1.267675e-05 ? 1 : -1] array1; float[distance(reflect(vec3(1.67, 0.66000003, 1.87), vec3(-0.02366537, -0.67051882, -0.74151498)), vec3(1.5815532, -1.8459924, -0.90133309)) <= 2.5925663e-05 ? 1 : -1] array2; float[distance(reflect(vec3(1.67, 0.66000003, 1.87), vec3(0.64414936, 0.254574, 0.72129303)), vec3(-1.6699998, -0.65999991, -1.8699999)) <= 2.5925659e-05 ? 1 : -1] array3; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length()); } |