Results for spec/glsl-1.20/compiler/built-in-functions/reflect-vec3-vec3.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.225188016891
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/reflect-vec3-vec3.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/reflect-vec3-vec3.frag: 0(16) : error C1307: non constant expression for array size
  • 0(17) : error C1307: non constant expression for array size
  • 0(18) : error C1307: non constant expression for array size
  • 0(19) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/reflect-vec3-vec3.frag: 0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size
0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * reflect(vec3(-0.029999999, -0.85000002, -0.94), vec3(-0.02366537, -0.67051882, -0.74151498)) => vec3(0.029999999, 0.8499999, 0.94000006)
 * reflect(vec3(-0.029999999, -0.85000002, -0.94), vec3(0.64414936, 0.254574, 0.72129303)) => vec3(1.1471545, -0.38477731, 0.37813103)
 * reflect(vec3(1.67, 0.66000003, 1.87), vec3(-0.02366537, -0.67051882, -0.74151498)) => vec3(1.5815532, -1.8459924, -0.90133309)
 * reflect(vec3(1.67, 0.66000003, 1.87), vec3(0.64414936, 0.254574, 0.72129303)) => vec3(-1.6699998, -0.65999991, -1.8699999)
 */
#version 120

void main()
{
  float[distance(reflect(vec3(-0.029999999, -0.85000002, -0.94), vec3(-0.02366537, -0.67051882, -0.74151498)), vec3(0.029999999, 0.8499999, 0.94000006)) <= 1.267675e-05 ? 1 : -1] array0;
  float[distance(reflect(vec3(-0.029999999, -0.85000002, -0.94), vec3(0.64414936, 0.254574, 0.72129303)), vec3(1.1471545, -0.38477731, 0.37813103)) <= 1.267675e-05 ? 1 : -1] array1;
  float[distance(reflect(vec3(1.67, 0.66000003, 1.87), vec3(-0.02366537, -0.67051882, -0.74151498)), vec3(1.5815532, -1.8459924, -0.90133309)) <= 2.5925663e-05 ? 1 : -1] array2;
  float[distance(reflect(vec3(1.67, 0.66000003, 1.87), vec3(0.64414936, 0.254574, 0.72129303)), vec3(-1.6699998, -0.65999991, -1.8699999)) <= 2.5925659e-05 ? 1 : -1] array3;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length());
}

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