Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.260350942612 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/reflect-vec2-vec2.vert pass 1.20 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/reflect-vec2-vec2.vert: 0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size
0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.20
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* reflect(vec2(-0.1, -1.2), vec2(-0.083045483, -0.99654573)) => vec2(0.10000001, 1.1999999)
* reflect(vec2(-0.1, -1.2), vec2(-0.65850461, 0.75257671)) => vec2(-1.202655, 0.060177047)
* reflect(vec2(-0.41999999, 0.47999999), vec2(-0.083045483, -0.99654573)) => vec2(-0.49365515, -0.403862)
* reflect(vec2(-0.41999999, 0.47999999), vec2(-0.65850461, 0.75257671)) => vec2(0.41999999, -0.48000002)
*/
#version 120
void main()
{
float[distance(reflect(vec2(-0.1, -1.2), vec2(-0.083045483, -0.99654573)), vec2(0.10000001, 1.1999999)) <= 1.2041593e-05 ? 1 : -1] array0;
float[distance(reflect(vec2(-0.1, -1.2), vec2(-0.65850461, 0.75257671)), vec2(-1.202655, 0.060177047)) <= 1.2041595e-05 ? 1 : -1] array1;
float[distance(reflect(vec2(-0.41999999, 0.47999999), vec2(-0.083045483, -0.99654573)), vec2(-0.49365515, -0.403862)) <= 6.3780867e-06 ? 1 : -1] array2;
float[distance(reflect(vec2(-0.41999999, 0.47999999), vec2(-0.65850461, 0.75257671)), vec2(0.41999999, -0.48000002)) <= 6.3780876e-06 ? 1 : -1] array3;
gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length());
}
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