Results for spec/glsl-1.20/compiler/built-in-functions/reflect-vec2-vec2.frag

Overview

Status: fail
Result: fail

Back to summary

Details

Detail Value
returncode 1
time 0.265156030655
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/reflect-vec2-vec2.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/reflect-vec2-vec2.frag: 0(16) : error C1307: non constant expression for array size
  • 0(17) : error C1307: non constant expression for array size
  • 0(18) : error C1307: non constant expression for array size
  • 0(19) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/reflect-vec2-vec2.frag: 0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size
0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * reflect(vec2(-0.1, -1.2), vec2(-0.083045483, -0.99654573)) => vec2(0.10000001, 1.1999999)
 * reflect(vec2(-0.1, -1.2), vec2(-0.65850461, 0.75257671)) => vec2(-1.202655, 0.060177047)
 * reflect(vec2(-0.41999999, 0.47999999), vec2(-0.083045483, -0.99654573)) => vec2(-0.49365515, -0.403862)
 * reflect(vec2(-0.41999999, 0.47999999), vec2(-0.65850461, 0.75257671)) => vec2(0.41999999, -0.48000002)
 */
#version 120

void main()
{
  float[distance(reflect(vec2(-0.1, -1.2), vec2(-0.083045483, -0.99654573)), vec2(0.10000001, 1.1999999)) <= 1.2041593e-05 ? 1 : -1] array0;
  float[distance(reflect(vec2(-0.1, -1.2), vec2(-0.65850461, 0.75257671)), vec2(-1.202655, 0.060177047)) <= 1.2041595e-05 ? 1 : -1] array1;
  float[distance(reflect(vec2(-0.41999999, 0.47999999), vec2(-0.083045483, -0.99654573)), vec2(-0.49365515, -0.403862)) <= 6.3780867e-06 ? 1 : -1] array2;
  float[distance(reflect(vec2(-0.41999999, 0.47999999), vec2(-0.65850461, 0.75257671)), vec2(0.41999999, -0.48000002)) <= 6.3780876e-06 ? 1 : -1] array3;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length());
}

Back to summary