Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.285420894623 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/reflect-float-float.vert pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/reflect-float-float.vert: 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size 0(20) : error C1307: non constant expression for array size 0(21) : error C1307: non constant expression for array size 0(22) : error C1307: non constant expression for array size 0(23) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * reflect(0.0, -1.0) => 0.0 * reflect(0.0, 1.0) => 0.0 * reflect(-1.33, -1.0) => 1.33 * reflect(-1.33, 1.0) => 1.33 * reflect(0.85000002, -1.0) => -0.85000002 * reflect(0.85000002, 1.0) => -0.85000002 */ #version 120 void main() { float[distance(reflect(0.0, -1.0), 0.0) <= 0.0 ? 1 : -1] array0; float[distance(reflect(0.0, 1.0), 0.0) <= 0.0 ? 1 : -1] array1; float[distance(reflect(-1.33, -1.0), 1.33) <= 1.33e-05 ? 1 : -1] array2; float[distance(reflect(-1.33, 1.0), 1.33) <= 1.33e-05 ? 1 : -1] array3; float[distance(reflect(0.85000002, -1.0), -0.85000002) <= 8.5000001e-06 ? 1 : -1] array4; float[distance(reflect(0.85000002, 1.0), -0.85000002) <= 8.5000001e-06 ? 1 : -1] array5; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length()); } |