Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.372521162033 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/radians-vec4.vert pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/radians-vec4.vert: 0(13) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * radians(vec4(-180.0, -60.0, 60.0, 180.0)) => vec4(-3.1415927, -1.0471976, 1.0471976, 3.1415927) */ #version 120 void main() { float[distance(radians(vec4(-180.0, -60.0, 60.0, 180.0)), vec4(-3.1415927, -1.0471976, 1.0471976, 3.1415927)) <= 4.6832098e-05 ? 1 : -1] array0; gl_Position = vec4(array0.length()); } |