Results for spec/glsl-1.20/compiler/built-in-functions/radians-vec2.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.29243516922
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/radians-vec2.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/radians-vec2.frag: 0(14) : error C1307: non constant expression for array size
  • 0(15) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/radians-vec2.frag: 0(14) : error C1307: non constant expression for array size
0(15) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * radians(vec2(-180.0, -60.0)) => vec2(-3.1415927, -1.0471976)
 * radians(vec2(60.0, 180.0)) => vec2(1.0471976, 3.1415927)
 */
#version 120

void main()
{
  float[distance(radians(vec2(-180.0, -60.0)), vec2(-3.1415927, -1.0471976)) <= 3.3115295e-05 ? 1 : -1] array0;
  float[distance(radians(vec2(60.0, 180.0)), vec2(1.0471976, 3.1415927)) <= 3.3115295e-05 ? 1 : -1] array1;
  gl_FragColor = vec4(array0.length() + array1.length());
}

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