Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.261449098587 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/radians-float.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/radians-float.frag: 0(16) : error C1307: non constant expression for array size 0(17) : error C1307: non constant expression for array size 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * radians(-180.0) => -3.1415927 * radians(-60.0) => -1.0471976 * radians(60.0) => 1.0471976 * radians(180.0) => 3.1415927 */ #version 120 void main() { float[distance(radians(-180.0), -3.1415927) <= 3.1415926e-05 ? 1 : -1] array0; float[distance(radians(-60.0), -1.0471976) <= 1.0471976e-05 ? 1 : -1] array1; float[distance(radians(60.0), 1.0471976) <= 1.0471976e-05 ? 1 : -1] array2; float[distance(radians(180.0), 3.1415927) <= 3.1415926e-05 ? 1 : -1] array3; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length()); } |