Results for spec/glsl-1.20/compiler/built-in-functions/pow-float-float.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.206759929657
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/pow-float-float.vert pass 1.20
errors
  • Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/pow-float-float.vert: 0(26) : error C1307: non constant expression for array size
  • 0(27) : error C1307: non constant expression for array size
  • 0(28) : error C1307: non constant expression for array size
  • 0(29) : error C1307: non constant expression for array size
  • 0(30) : error C1307: non constant expression for array size
  • 0(31) : error C1307: non constant expression for array size
  • 0(32) : error C1307: non constant expression for array size
  • 0(33) : error C1307: non constant expression for array size
  • 0(34) : error C1307: non constant expression for array size
  • 0(35) : error C1307: non constant expression for array size
  • 0(36) : error C1307: non constant expression for array size
  • 0(37) : error C1307: non constant expression for array size
  • 0(38) : error C1307: non constant expression for array size
  • 0(39) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/pow-float-float.vert: 0(26) : error C1307: non constant expression for array size
0(27) : error C1307: non constant expression for array size
0(28) : error C1307: non constant expression for array size
0(29) : error C1307: non constant expression for array size
0(30) : error C1307: non constant expression for array size
0(31) : error C1307: non constant expression for array size
0(32) : error C1307: non constant expression for array size
0(33) : error C1307: non constant expression for array size
0(34) : error C1307: non constant expression for array size
0(35) : error C1307: non constant expression for array size
0(36) : error C1307: non constant expression for array size
0(37) : error C1307: non constant expression for array size
0(38) : error C1307: non constant expression for array size
0(39) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * pow(0.0, 0.66666669) => 0.0
 * pow(0.0, 2.0) => 0.0
 * pow(0.66666669, -2.0) => 2.2499998
 * pow(0.66666669, -0.66666669) => 1.3103707
 * pow(0.66666669, 0.66666669) => 0.76314282
 * pow(0.66666669, 2.0) => 0.44444448
 * pow(1.3333334, -2.0) => 0.56249994
 * pow(1.3333334, -0.66666669) => 0.82548177
 * pow(1.3333334, 0.66666669) => 1.2114137
 * pow(1.3333334, 2.0) => 1.7777779
 * pow(2.0, -2.0) => 0.25
 * pow(2.0, -0.66666669) => 0.62996054
 * pow(2.0, 0.66666669) => 1.587401
 * pow(2.0, 2.0) => 4.0
 */
#version 120

void main()
{
  float[distance(pow(0.0, 0.66666669), 0.0) <= 0.0 ? 1 : -1] array0;
  float[distance(pow(0.0, 2.0), 0.0) <= 0.0 ? 1 : -1] array1;
  float[distance(pow(0.66666669, -2.0), 2.2499998) <= 2.2499999e-05 ? 1 : -1] array2;
  float[distance(pow(0.66666669, -0.66666669), 1.3103707) <= 1.3103707e-05 ? 1 : -1] array3;
  float[distance(pow(0.66666669, 0.66666669), 0.76314282) <= 7.6314282e-06 ? 1 : -1] array4;
  float[distance(pow(0.66666669, 2.0), 0.44444448) <= 4.4444446e-06 ? 1 : -1] array5;
  float[distance(pow(1.3333334, -2.0), 0.56249994) <= 5.6249996e-06 ? 1 : -1] array6;
  float[distance(pow(1.3333334, -0.66666669), 0.82548177) <= 8.2548177e-06 ? 1 : -1] array7;
  float[distance(pow(1.3333334, 0.66666669), 1.2114137) <= 1.2114137e-05 ? 1 : -1] array8;
  float[distance(pow(1.3333334, 2.0), 1.7777779) <= 1.7777778e-05 ? 1 : -1] array9;
  float[distance(pow(2.0, -2.0), 0.25) <= 2.4999999e-06 ? 1 : -1] array10;
  float[distance(pow(2.0, -0.66666669), 0.62996054) <= 6.2996055e-06 ? 1 : -1] array11;
  float[distance(pow(2.0, 0.66666669), 1.587401) <= 1.5874009e-05 ? 1 : -1] array12;
  float[distance(pow(2.0, 2.0), 4.0) <= 3.9999999e-05 ? 1 : -1] array13;
  gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length());
}

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