Results for spec/glsl-1.20/compiler/built-in-functions/outerProduct-vec4-vec4.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.330130815506
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/outerProduct-vec4-vec4.vert pass 1.20
errors
  • Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/outerProduct-vec4-vec4.vert: 0(16) : error C1307: non constant expression for array size
  • 0(17) : error C1307: non constant expression for array size
  • 0(18) : error C1307: non constant expression for array size
  • 0(19) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/outerProduct-vec4-vec4.vert: 0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size
0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * outerProduct(vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec4(-1.65, 1.33, 1.9299999, 0.75999999)) => mat4(2.7224998, -2.1945, -3.1845, -1.2539999, -2.1945, 1.7689002, 2.5669, 1.0108, -3.1845, 2.5669, 3.7248998, 1.4668, -1.2539999, 1.0108, 1.4668, 0.5776)
 * outerProduct(vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec4(0.80000001, -0.15000001, -0.50999999, 0.0)) => mat4(-1.3200001, 1.064, 1.544, 0.60799998, 0.2475, -0.19950001, -0.2895, -0.114, 0.84149998, -0.67830002, -0.98429996, -0.38759997, -0, 0.0, 0.0, 0.0)
 * outerProduct(vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec4(-1.65, 1.33, 1.9299999, 0.75999999)) => mat4(-1.3200001, 0.2475, 0.84149998, -0, 1.064, -0.19950001, -0.67830002, 0.0, 1.544, -0.2895, -0.98429996, 0.0, 0.60799998, -0.114, -0.38759997, 0.0)
 * outerProduct(vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec4(0.80000001, -0.15000001, -0.50999999, 0.0)) => mat4(0.64000005, -0.12, -0.40799999, 0.0, -0.12, 0.022500001, 0.076499999, -0, -0.40799999, 0.076499999, 0.26009998, -0, 0.0, -0, -0, 0.0)
 */
#version 120

void main()
{
  float[pow(distance(outerProduct(vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec4(-1.65, 1.33, 1.9299999, 0.75999999))[0], vec4(2.7224998, -2.1945, -3.1845, -1.2539999)), 2) + pow(distance(outerProduct(vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec4(-1.65, 1.33, 1.9299999, 0.75999999))[1], vec4(-2.1945, 1.7689002, 2.5669, 1.0108)), 2) + pow(distance(outerProduct(vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec4(-1.65, 1.33, 1.9299999, 0.75999999))[2], vec4(-3.1845, 2.5669, 3.7248998, 1.4668)), 2) + pow(distance(outerProduct(vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec4(-1.65, 1.33, 1.9299999, 0.75999999))[3], vec4(-1.2539999, 1.0108, 1.4668, 0.5776)), 2) <= 7.7332665e-09 ? 1 : -1] array0;
  float[pow(distance(outerProduct(vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec4(0.80000001, -0.15000001, -0.50999999, 0.0))[0], vec4(-1.3200001, 1.064, 1.544, 0.60799998)), 2) + pow(distance(outerProduct(vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec4(0.80000001, -0.15000001, -0.50999999, 0.0))[1], vec4(0.2475, -0.19950001, -0.2895, -0.114)), 2) + pow(distance(outerProduct(vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec4(0.80000001, -0.15000001, -0.50999999, 0.0))[2], vec4(0.84149998, -0.67830002, -0.98429996, -0.38759997)), 2) + pow(distance(outerProduct(vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec4(0.80000001, -0.15000001, -0.50999999, 0.0))[3], vec4(-0, 0.0, 0.0, 0.0)), 2) <= 8.1132523e-10 ? 1 : -1] array1;
  float[pow(distance(outerProduct(vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec4(-1.65, 1.33, 1.9299999, 0.75999999))[0], vec4(-1.3200001, 0.2475, 0.84149998, -0)), 2) + pow(distance(outerProduct(vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec4(-1.65, 1.33, 1.9299999, 0.75999999))[1], vec4(1.064, -0.19950001, -0.67830002, 0.0)), 2) + pow(distance(outerProduct(vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec4(-1.65, 1.33, 1.9299999, 0.75999999))[2], vec4(1.544, -0.2895, -0.98429996, 0.0)), 2) + pow(distance(outerProduct(vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec4(-1.65, 1.33, 1.9299999, 0.75999999))[3], vec4(0.60799998, -0.114, -0.38759997, 0.0)), 2) <= 8.1132523e-10 ? 1 : -1] array2;
  float[pow(distance(outerProduct(vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec4(0.80000001, -0.15000001, -0.50999999, 0.0))[0], vec4(0.64000005, -0.12, -0.40799999, 0.0)), 2) + pow(distance(outerProduct(vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec4(0.80000001, -0.15000001, -0.50999999, 0.0))[1], vec4(-0.12, 0.022500001, 0.076499999, -0)), 2) + pow(distance(outerProduct(vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec4(0.80000001, -0.15000001, -0.50999999, 0.0))[2], vec4(-0.40799999, 0.076499999, 0.26009998, -0)), 2) + pow(distance(outerProduct(vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec4(0.80000001, -0.15000001, -0.50999999, 0.0))[3], vec4(0.0, -0, -0, 0.0)), 2) <= 8.5119072e-11 ? 1 : -1] array3;
  gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length());
}

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