Results for spec/glsl-1.20/compiler/built-in-functions/outerProduct-vec4-vec3.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.299248933792
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/outerProduct-vec4-vec3.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/outerProduct-vec4-vec3.frag: 0(16) : error C1307: non constant expression for array size
  • 0(17) : error C1307: non constant expression for array size
  • 0(18) : error C1307: non constant expression for array size
  • 0(19) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/outerProduct-vec4-vec3.frag: 0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size
0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * outerProduct(vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec3(-0.029999999, -0.85000002, -0.94)) => mat3x4(0.0495, -0.039900001, -0.057899997, -0.022799999, 1.4025, -1.1305001, -1.6404999, -0.64600003, 1.551, -1.2502, -1.8141999, -0.71439999)
 * outerProduct(vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec3(1.67, 0.66000003, 1.87)) => mat3x4(-2.7554998, 2.2211001, 3.2230999, 1.2692, -1.089, 0.87780005, 1.2738, 0.50160003, -3.0855, 2.4871001, 3.6090999, 1.4212)
 * outerProduct(vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec3(-0.029999999, -0.85000002, -0.94)) => mat3x4(-0.024, 0.0045000003, 0.015299999, -0, -0.68000001, 0.12750001, 0.43349999, -0, -0.75200003, 0.141, 0.47939998, -0)
 * outerProduct(vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec3(1.67, 0.66000003, 1.87)) => mat3x4(1.336, -0.25049999, -0.85169995, 0.0, 0.52800006, -0.099000007, -0.33660001, 0.0, 1.4960001, -0.28050002, -0.95370001, 0.0)
 */
#version 120

void main()
{
  float[pow(distance(outerProduct(vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec3(-0.029999999, -0.85000002, -0.94))[0], vec4(0.0495, -0.039900001, -0.057899997, -0.022799999)), 2) + pow(distance(outerProduct(vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec3(-0.029999999, -0.85000002, -0.94))[1], vec4(1.4025, -1.1305001, -1.6404999, -0.64600003)), 2) + pow(distance(outerProduct(vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec3(-0.029999999, -0.85000002, -0.94))[2], vec4(1.551, -1.2502, -1.8141999, -0.71439999)), 2) <= 1.41318e-09 ? 1 : -1] array0;
  float[pow(distance(outerProduct(vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec3(1.67, 0.66000003, 1.87))[0], vec4(-2.7554998, 2.2211001, 3.2230999, 1.2692)), 2) + pow(distance(outerProduct(vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec3(1.67, 0.66000003, 1.87))[1], vec4(-1.089, 0.87780005, 1.2738, 0.50160003)), 2) + pow(distance(outerProduct(vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec3(1.67, 0.66000003, 1.87))[2], vec4(-3.0855, 2.4871001, 3.6090999, 1.4212)), 2) <= 5.9107315e-09 ? 1 : -1] array1;
  float[pow(distance(outerProduct(vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec3(-0.029999999, -0.85000002, -0.94))[0], vec4(-0.024, 0.0045000003, 0.015299999, -0)), 2) + pow(distance(outerProduct(vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec3(-0.029999999, -0.85000002, -0.94))[1], vec4(-0.68000001, 0.12750001, 0.43349999, -0)), 2) + pow(distance(outerProduct(vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec3(-0.029999999, -0.85000002, -0.94))[2], vec4(-0.75200003, 0.141, 0.47939998, -0)), 2) <= 1.4826183e-10 ? 1 : -1] array2;
  float[pow(distance(outerProduct(vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec3(1.67, 0.66000003, 1.87))[0], vec4(1.336, -0.25049999, -0.85169995, 0.0)), 2) + pow(distance(outerProduct(vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec3(1.67, 0.66000003, 1.87))[1], vec4(0.52800006, -0.099000007, -0.33660001, 0.0)), 2) + pow(distance(outerProduct(vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec3(1.67, 0.66000003, 1.87))[2], vec4(1.4960001, -0.28050002, -0.95370001, 0.0)), 2) <= 6.2011629e-10 ? 1 : -1] array3;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length());
}

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