Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.194190979004 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/outerProduct-vec4-vec2.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/outerProduct-vec4-vec2.frag: 0(16) : error C1307: non constant expression for array size 0(17) : error C1307: non constant expression for array size 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * outerProduct(vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec2(-0.1, -1.2)) => mat2x4(0.16500001, -0.133, -0.193, -0.075999998, 1.98, -1.5960001, -2.316, -0.912) * outerProduct(vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec2(-0.41999999, 0.47999999)) => mat2x4(0.69299996, -0.55860001, -0.81059992, -0.31919998, -0.792, 0.63840002, 0.92639995, 0.36479998) * outerProduct(vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec2(-0.1, -1.2)) => mat2x4(-0.080000006, 0.015000001, 0.050999999, -0, -0.96000004, 0.18000001, 0.61199999, -0) * outerProduct(vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec2(-0.41999999, 0.47999999)) => mat2x4(-0.336, 0.063000001, 0.21419999, -0, 0.384, -0.072000004, -0.24479999, 0.0) */ #version 120 void main() { float[pow(distance(outerProduct(vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec2(-0.1, -1.2))[0], vec4(0.16500001, -0.133, -0.193, -0.075999998)), 2) + pow(distance(outerProduct(vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec2(-0.1, -1.2))[1], vec4(1.98, -1.5960001, -2.316, -0.912)), 2) <= 1.2751158e-09 ? 1 : -1] array0; float[pow(distance(outerProduct(vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec2(-0.41999999, 0.47999999))[0], vec4(0.69299996, -0.55860001, -0.81059992, -0.31919998)), 2) + pow(distance(outerProduct(vec4(-1.65, 1.33, 1.9299999, 0.75999999), vec2(-0.41999999, 0.47999999))[1], vec4(-0.792, 0.63840002, 0.92639995, 0.36479998)), 2) <= 3.5773587e-10 ? 1 : -1] array1; float[pow(distance(outerProduct(vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec2(-0.1, -1.2))[0], vec4(-0.080000006, 0.015000001, 0.050999999, -0)), 2) + pow(distance(outerProduct(vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec2(-0.1, -1.2))[1], vec4(-0.96000004, 0.18000001, 0.61199999, -0)), 2) <= 1.3377702e-10 ? 1 : -1] array2; float[pow(distance(outerProduct(vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec2(-0.41999999, 0.47999999))[0], vec4(-0.336, 0.063000001, 0.21419999, -0)), 2) + pow(distance(outerProduct(vec4(0.80000001, -0.15000001, -0.50999999, 0.0), vec2(-0.41999999, 0.47999999))[1], vec4(0.384, -0.072000004, -0.24479999, 0.0)), 2) <= 3.7531374e-11 ? 1 : -1] array3; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length()); } |