Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.252282142639 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/outerProduct-vec3-vec4.vert pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/outerProduct-vec3-vec4.vert: 0(16) : error C1307: non constant expression for array size 0(17) : error C1307: non constant expression for array size 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * outerProduct(vec3(-0.029999999, -0.85000002, -0.94), vec4(-1.65, 1.33, 1.9299999, 0.75999999)) => mat4x3(0.0495, 1.4025, 1.551, -0.039900001, -1.1305001, -1.2502, -0.057899997, -1.6404999, -1.8141999, -0.022799999, -0.64600003, -0.71439999) * outerProduct(vec3(-0.029999999, -0.85000002, -0.94), vec4(0.80000001, -0.15000001, -0.50999999, 0.0)) => mat4x3(-0.024, -0.68000001, -0.75200003, 0.0045000003, 0.12750001, 0.141, 0.015299999, 0.43349999, 0.47939998, -0, -0, -0) * outerProduct(vec3(1.67, 0.66000003, 1.87), vec4(-1.65, 1.33, 1.9299999, 0.75999999)) => mat4x3(-2.7554998, -1.089, -3.0855, 2.2211001, 0.87780005, 2.4871001, 3.2230999, 1.2738, 3.6090999, 1.2692, 0.50160003, 1.4212) * outerProduct(vec3(1.67, 0.66000003, 1.87), vec4(0.80000001, -0.15000001, -0.50999999, 0.0)) => mat4x3(1.336, 0.52800006, 1.4960001, -0.25049999, -0.099000007, -0.28050002, -0.85169995, -0.33660001, -0.95370001, 0.0, 0.0, 0.0) */ #version 120 void main() { float[pow(distance(outerProduct(vec3(-0.029999999, -0.85000002, -0.94), vec4(-1.65, 1.33, 1.9299999, 0.75999999))[0], vec3(0.0495, 1.4025, 1.551)), 2) + pow(distance(outerProduct(vec3(-0.029999999, -0.85000002, -0.94), vec4(-1.65, 1.33, 1.9299999, 0.75999999))[1], vec3(-0.039900001, -1.1305001, -1.2502)), 2) + pow(distance(outerProduct(vec3(-0.029999999, -0.85000002, -0.94), vec4(-1.65, 1.33, 1.9299999, 0.75999999))[2], vec3(-0.057899997, -1.6404999, -1.8141999)), 2) + pow(distance(outerProduct(vec3(-0.029999999, -0.85000002, -0.94), vec4(-1.65, 1.33, 1.9299999, 0.75999999))[3], vec3(-0.022799999, -0.64600003, -0.71439999)), 2) <= 1.4131797e-09 ? 1 : -1] array0; float[pow(distance(outerProduct(vec3(-0.029999999, -0.85000002, -0.94), vec4(0.80000001, -0.15000001, -0.50999999, 0.0))[0], vec3(-0.024, -0.68000001, -0.75200003)), 2) + pow(distance(outerProduct(vec3(-0.029999999, -0.85000002, -0.94), vec4(0.80000001, -0.15000001, -0.50999999, 0.0))[1], vec3(0.0045000003, 0.12750001, 0.141)), 2) + pow(distance(outerProduct(vec3(-0.029999999, -0.85000002, -0.94), vec4(0.80000001, -0.15000001, -0.50999999, 0.0))[2], vec3(0.015299999, 0.43349999, 0.47939998)), 2) + pow(distance(outerProduct(vec3(-0.029999999, -0.85000002, -0.94), vec4(0.80000001, -0.15000001, -0.50999999, 0.0))[3], vec3(-0, -0, -0)), 2) <= 1.4826183e-10 ? 1 : -1] array1; float[pow(distance(outerProduct(vec3(1.67, 0.66000003, 1.87), vec4(-1.65, 1.33, 1.9299999, 0.75999999))[0], vec3(-2.7554998, -1.089, -3.0855)), 2) + pow(distance(outerProduct(vec3(1.67, 0.66000003, 1.87), vec4(-1.65, 1.33, 1.9299999, 0.75999999))[1], vec3(2.2211001, 0.87780005, 2.4871001)), 2) + pow(distance(outerProduct(vec3(1.67, 0.66000003, 1.87), vec4(-1.65, 1.33, 1.9299999, 0.75999999))[2], vec3(3.2230999, 1.2738, 3.6090999)), 2) + pow(distance(outerProduct(vec3(1.67, 0.66000003, 1.87), vec4(-1.65, 1.33, 1.9299999, 0.75999999))[3], vec3(1.2692, 0.50160003, 1.4212)), 2) <= 5.9107315e-09 ? 1 : -1] array2; float[pow(distance(outerProduct(vec3(1.67, 0.66000003, 1.87), vec4(0.80000001, -0.15000001, -0.50999999, 0.0))[0], vec3(1.336, 0.52800006, 1.4960001)), 2) + pow(distance(outerProduct(vec3(1.67, 0.66000003, 1.87), vec4(0.80000001, -0.15000001, -0.50999999, 0.0))[1], vec3(-0.25049999, -0.099000007, -0.28050002)), 2) + pow(distance(outerProduct(vec3(1.67, 0.66000003, 1.87), vec4(0.80000001, -0.15000001, -0.50999999, 0.0))[2], vec3(-0.85169995, -0.33660001, -0.95370001)), 2) + pow(distance(outerProduct(vec3(1.67, 0.66000003, 1.87), vec4(0.80000001, -0.15000001, -0.50999999, 0.0))[3], vec3(0.0, 0.0, 0.0)), 2) <= 6.2011629e-10 ? 1 : -1] array3; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length()); } |