Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.270161867142 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/outerProduct-vec3-vec3.vert pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/outerProduct-vec3-vec3.vert: 0(16) : error C1307: non constant expression for array size 0(17) : error C1307: non constant expression for array size 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * outerProduct(vec3(-0.029999999, -0.85000002, -0.94), vec3(-0.029999999, -0.85000002, -0.94)) => mat3(0.00089999998, 0.0255, 0.028199999, 0.0255, 0.72250003, 0.79900002, 0.028199999, 0.79900002, 0.8836) * outerProduct(vec3(-0.029999999, -0.85000002, -0.94), vec3(1.67, 0.66000003, 1.87)) => mat3(-0.050099999, -1.4195, -1.5697999, -0.0198, -0.56100005, -0.62040001, -0.0561, -1.5895001, -1.7578) * outerProduct(vec3(1.67, 0.66000003, 1.87), vec3(-0.029999999, -0.85000002, -0.94)) => mat3(-0.050099999, -0.0198, -0.0561, -1.4195, -0.56100005, -1.5895001, -1.5697999, -0.62040001, -1.7578) * outerProduct(vec3(1.67, 0.66000003, 1.87), vec3(1.67, 0.66000003, 1.87)) => mat3(2.7888999, 1.1022, 3.1229, 1.1022, 0.43560004, 1.2342, 3.1229, 1.2342, 3.4969001) */ #version 120 void main() { float[pow(distance(outerProduct(vec3(-0.029999999, -0.85000002, -0.94), vec3(-0.029999999, -0.85000002, -0.94))[0], vec3(0.00089999998, 0.0255, 0.028199999)), 2) + pow(distance(outerProduct(vec3(-0.029999999, -0.85000002, -0.94), vec3(-0.029999999, -0.85000002, -0.94))[1], vec3(0.0255, 0.72250003, 0.79900002)), 2) + pow(distance(outerProduct(vec3(-0.029999999, -0.85000002, -0.94), vec3(-0.029999999, -0.85000002, -0.94))[2], vec3(0.028199999, 0.79900002, 0.8836)), 2) <= 2.582449e-10 ? 1 : -1] array0; float[pow(distance(outerProduct(vec3(-0.029999999, -0.85000002, -0.94), vec3(1.67, 0.66000003, 1.87))[0], vec3(-0.050099999, -1.4195, -1.5697999)), 2) + pow(distance(outerProduct(vec3(-0.029999999, -0.85000002, -0.94), vec3(1.67, 0.66000003, 1.87))[1], vec3(-0.0198, -0.56100005, -0.62040001)), 2) + pow(distance(outerProduct(vec3(-0.029999999, -0.85000002, -0.94), vec3(1.67, 0.66000003, 1.87))[2], vec3(-0.0561, -1.5895001, -1.7578)), 2) <= 1.0801289e-09 ? 1 : -1] array1; float[pow(distance(outerProduct(vec3(1.67, 0.66000003, 1.87), vec3(-0.029999999, -0.85000002, -0.94))[0], vec3(-0.050099999, -0.0198, -0.0561)), 2) + pow(distance(outerProduct(vec3(1.67, 0.66000003, 1.87), vec3(-0.029999999, -0.85000002, -0.94))[1], vec3(-1.4195, -0.56100005, -1.5895001)), 2) + pow(distance(outerProduct(vec3(1.67, 0.66000003, 1.87), vec3(-0.029999999, -0.85000002, -0.94))[2], vec3(-1.5697999, -0.62040001, -1.7578)), 2) <= 1.0801289e-09 ? 1 : -1] array2; float[pow(distance(outerProduct(vec3(1.67, 0.66000003, 1.87), vec3(1.67, 0.66000003, 1.87))[0], vec3(2.7888999, 1.1022, 3.1229)), 2) + pow(distance(outerProduct(vec3(1.67, 0.66000003, 1.87), vec3(1.67, 0.66000003, 1.87))[1], vec3(1.1022, 0.43560004, 1.2342)), 2) + pow(distance(outerProduct(vec3(1.67, 0.66000003, 1.87), vec3(1.67, 0.66000003, 1.87))[2], vec3(3.1229, 1.2342, 3.4969001)), 2) <= 4.5177218e-09 ? 1 : -1] array3; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length()); } |