Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.296770095825 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/outerProduct-vec3-vec3.frag pass 1.20 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/outerProduct-vec3-vec3.frag: 0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size
0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.20
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* outerProduct(vec3(-0.029999999, -0.85000002, -0.94), vec3(-0.029999999, -0.85000002, -0.94)) => mat3(0.00089999998, 0.0255, 0.028199999, 0.0255, 0.72250003, 0.79900002, 0.028199999, 0.79900002, 0.8836)
* outerProduct(vec3(-0.029999999, -0.85000002, -0.94), vec3(1.67, 0.66000003, 1.87)) => mat3(-0.050099999, -1.4195, -1.5697999, -0.0198, -0.56100005, -0.62040001, -0.0561, -1.5895001, -1.7578)
* outerProduct(vec3(1.67, 0.66000003, 1.87), vec3(-0.029999999, -0.85000002, -0.94)) => mat3(-0.050099999, -0.0198, -0.0561, -1.4195, -0.56100005, -1.5895001, -1.5697999, -0.62040001, -1.7578)
* outerProduct(vec3(1.67, 0.66000003, 1.87), vec3(1.67, 0.66000003, 1.87)) => mat3(2.7888999, 1.1022, 3.1229, 1.1022, 0.43560004, 1.2342, 3.1229, 1.2342, 3.4969001)
*/
#version 120
void main()
{
float[pow(distance(outerProduct(vec3(-0.029999999, -0.85000002, -0.94), vec3(-0.029999999, -0.85000002, -0.94))[0], vec3(0.00089999998, 0.0255, 0.028199999)), 2) + pow(distance(outerProduct(vec3(-0.029999999, -0.85000002, -0.94), vec3(-0.029999999, -0.85000002, -0.94))[1], vec3(0.0255, 0.72250003, 0.79900002)), 2) + pow(distance(outerProduct(vec3(-0.029999999, -0.85000002, -0.94), vec3(-0.029999999, -0.85000002, -0.94))[2], vec3(0.028199999, 0.79900002, 0.8836)), 2) <= 2.582449e-10 ? 1 : -1] array0;
float[pow(distance(outerProduct(vec3(-0.029999999, -0.85000002, -0.94), vec3(1.67, 0.66000003, 1.87))[0], vec3(-0.050099999, -1.4195, -1.5697999)), 2) + pow(distance(outerProduct(vec3(-0.029999999, -0.85000002, -0.94), vec3(1.67, 0.66000003, 1.87))[1], vec3(-0.0198, -0.56100005, -0.62040001)), 2) + pow(distance(outerProduct(vec3(-0.029999999, -0.85000002, -0.94), vec3(1.67, 0.66000003, 1.87))[2], vec3(-0.0561, -1.5895001, -1.7578)), 2) <= 1.0801289e-09 ? 1 : -1] array1;
float[pow(distance(outerProduct(vec3(1.67, 0.66000003, 1.87), vec3(-0.029999999, -0.85000002, -0.94))[0], vec3(-0.050099999, -0.0198, -0.0561)), 2) + pow(distance(outerProduct(vec3(1.67, 0.66000003, 1.87), vec3(-0.029999999, -0.85000002, -0.94))[1], vec3(-1.4195, -0.56100005, -1.5895001)), 2) + pow(distance(outerProduct(vec3(1.67, 0.66000003, 1.87), vec3(-0.029999999, -0.85000002, -0.94))[2], vec3(-1.5697999, -0.62040001, -1.7578)), 2) <= 1.0801289e-09 ? 1 : -1] array2;
float[pow(distance(outerProduct(vec3(1.67, 0.66000003, 1.87), vec3(1.67, 0.66000003, 1.87))[0], vec3(2.7888999, 1.1022, 3.1229)), 2) + pow(distance(outerProduct(vec3(1.67, 0.66000003, 1.87), vec3(1.67, 0.66000003, 1.87))[1], vec3(1.1022, 0.43560004, 1.2342)), 2) + pow(distance(outerProduct(vec3(1.67, 0.66000003, 1.87), vec3(1.67, 0.66000003, 1.87))[2], vec3(3.1229, 1.2342, 3.4969001)), 2) <= 4.5177218e-09 ? 1 : -1] array3;
gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length());
}
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