Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.202075958252 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/outerProduct-vec3-vec2.vert pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/outerProduct-vec3-vec2.vert: 0(16) : error C1307: non constant expression for array size 0(17) : error C1307: non constant expression for array size 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * outerProduct(vec3(-0.029999999, -0.85000002, -0.94), vec2(-0.1, -1.2)) => mat2x3(0.003, 0.085000001, 0.094000004, 0.036000002, 1.0200001, 1.128) * outerProduct(vec3(-0.029999999, -0.85000002, -0.94), vec2(-0.41999999, 0.47999999)) => mat2x3(0.012599999, 0.35699999, 0.39479998, -0.0144, -0.40799999, -0.45119998) * outerProduct(vec3(1.67, 0.66000003, 1.87), vec2(-0.1, -1.2)) => mat2x3(-0.167, -0.066000007, -0.18700001, -2.0039999, -0.79200006, -2.2440002) * outerProduct(vec3(1.67, 0.66000003, 1.87), vec2(-0.41999999, 0.47999999)) => mat2x3(-0.70139998, -0.27720001, -0.78539997, 0.80159998, 0.3168, 0.8976) */ #version 120 void main() { float[pow(distance(outerProduct(vec3(-0.029999999, -0.85000002, -0.94), vec2(-0.1, -1.2))[0], vec3(0.003, 0.085000001, 0.094000004)), 2) + pow(distance(outerProduct(vec3(-0.029999999, -0.85000002, -0.94), vec2(-0.1, -1.2))[1], vec3(0.036000002, 1.0200001, 1.128)), 2) <= 2.3301502e-10 ? 1 : -1] array0; float[pow(distance(outerProduct(vec3(-0.029999999, -0.85000002, -0.94), vec2(-0.41999999, 0.47999999))[0], vec3(0.012599999, 0.35699999, 0.39479998)), 2) + pow(distance(outerProduct(vec3(-0.029999999, -0.85000002, -0.94), vec2(-0.41999999, 0.47999999))[1], vec3(-0.0144, -0.40799999, -0.45119998)), 2) <= 6.5372763e-11 ? 1 : -1] array1; float[pow(distance(outerProduct(vec3(1.67, 0.66000003, 1.87), vec2(-0.1, -1.2))[0], vec3(-0.167, -0.066000007, -0.18700001)), 2) + pow(distance(outerProduct(vec3(1.67, 0.66000003, 1.87), vec2(-0.1, -1.2))[1], vec3(-2.0039999, -0.79200006, -2.2440002)), 2) <= 9.7460318e-10 ? 1 : -1] array2; float[pow(distance(outerProduct(vec3(1.67, 0.66000003, 1.87), vec2(-0.41999999, 0.47999999))[0], vec3(-0.70139998, -0.27720001, -0.78539997)), 2) + pow(distance(outerProduct(vec3(1.67, 0.66000003, 1.87), vec2(-0.41999999, 0.47999999))[1], vec3(0.80159998, 0.3168, 0.8976)), 2) <= 2.7342653e-10 ? 1 : -1] array3; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length()); } |