Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.277419090271 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/outerProduct-vec2-vec4.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/outerProduct-vec2-vec4.frag: 0(16) : error C1307: non constant expression for array size 0(17) : error C1307: non constant expression for array size 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * outerProduct(vec2(-0.1, -1.2), vec4(-1.65, 1.33, 1.9299999, 0.75999999)) => mat4x2(0.16500001, 1.98, -0.133, -1.5960001, -0.193, -2.316, -0.075999998, -0.912) * outerProduct(vec2(-0.1, -1.2), vec4(0.80000001, -0.15000001, -0.50999999, 0.0)) => mat4x2(-0.080000006, -0.96000004, 0.015000001, 0.18000001, 0.050999999, 0.61199999, -0, -0) * outerProduct(vec2(-0.41999999, 0.47999999), vec4(-1.65, 1.33, 1.9299999, 0.75999999)) => mat4x2(0.69299996, -0.792, -0.55860001, 0.63840002, -0.81059992, 0.92639995, -0.31919998, 0.36479998) * outerProduct(vec2(-0.41999999, 0.47999999), vec4(0.80000001, -0.15000001, -0.50999999, 0.0)) => mat4x2(-0.336, 0.384, 0.063000001, -0.072000004, 0.21419999, -0.24479999, -0, 0.0) */ #version 120 void main() { float[pow(distance(outerProduct(vec2(-0.1, -1.2), vec4(-1.65, 1.33, 1.9299999, 0.75999999))[0], vec2(0.16500001, 1.98)), 2) + pow(distance(outerProduct(vec2(-0.1, -1.2), vec4(-1.65, 1.33, 1.9299999, 0.75999999))[1], vec2(-0.133, -1.5960001)), 2) + pow(distance(outerProduct(vec2(-0.1, -1.2), vec4(-1.65, 1.33, 1.9299999, 0.75999999))[2], vec2(-0.193, -2.316)), 2) + pow(distance(outerProduct(vec2(-0.1, -1.2), vec4(-1.65, 1.33, 1.9299999, 0.75999999))[3], vec2(-0.075999998, -0.912)), 2) <= 1.2751155e-09 ? 1 : -1] array0; float[pow(distance(outerProduct(vec2(-0.1, -1.2), vec4(0.80000001, -0.15000001, -0.50999999, 0.0))[0], vec2(-0.080000006, -0.96000004)), 2) + pow(distance(outerProduct(vec2(-0.1, -1.2), vec4(0.80000001, -0.15000001, -0.50999999, 0.0))[1], vec2(0.015000001, 0.18000001)), 2) + pow(distance(outerProduct(vec2(-0.1, -1.2), vec4(0.80000001, -0.15000001, -0.50999999, 0.0))[2], vec2(0.050999999, 0.61199999)), 2) + pow(distance(outerProduct(vec2(-0.1, -1.2), vec4(0.80000001, -0.15000001, -0.50999999, 0.0))[3], vec2(-0, -0)), 2) <= 1.3377702e-10 ? 1 : -1] array1; float[pow(distance(outerProduct(vec2(-0.41999999, 0.47999999), vec4(-1.65, 1.33, 1.9299999, 0.75999999))[0], vec2(0.69299996, -0.792)), 2) + pow(distance(outerProduct(vec2(-0.41999999, 0.47999999), vec4(-1.65, 1.33, 1.9299999, 0.75999999))[1], vec2(-0.55860001, 0.63840002)), 2) + pow(distance(outerProduct(vec2(-0.41999999, 0.47999999), vec4(-1.65, 1.33, 1.9299999, 0.75999999))[2], vec2(-0.81059992, 0.92639995)), 2) + pow(distance(outerProduct(vec2(-0.41999999, 0.47999999), vec4(-1.65, 1.33, 1.9299999, 0.75999999))[3], vec2(-0.31919998, 0.36479998)), 2) <= 3.5773587e-10 ? 1 : -1] array2; float[pow(distance(outerProduct(vec2(-0.41999999, 0.47999999), vec4(0.80000001, -0.15000001, -0.50999999, 0.0))[0], vec2(-0.336, 0.384)), 2) + pow(distance(outerProduct(vec2(-0.41999999, 0.47999999), vec4(0.80000001, -0.15000001, -0.50999999, 0.0))[1], vec2(0.063000001, -0.072000004)), 2) + pow(distance(outerProduct(vec2(-0.41999999, 0.47999999), vec4(0.80000001, -0.15000001, -0.50999999, 0.0))[2], vec2(0.21419999, -0.24479999)), 2) + pow(distance(outerProduct(vec2(-0.41999999, 0.47999999), vec4(0.80000001, -0.15000001, -0.50999999, 0.0))[3], vec2(-0, 0.0)), 2) <= 3.7531374e-11 ? 1 : -1] array3; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length()); } |