Results for spec/glsl-1.20/compiler/built-in-functions/outerProduct-vec2-vec3.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.329078912735
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/outerProduct-vec2-vec3.vert pass 1.20
errors
  • Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/outerProduct-vec2-vec3.vert: 0(16) : error C1307: non constant expression for array size
  • 0(17) : error C1307: non constant expression for array size
  • 0(18) : error C1307: non constant expression for array size
  • 0(19) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/outerProduct-vec2-vec3.vert: 0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size
0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * outerProduct(vec2(-0.1, -1.2), vec3(-0.029999999, -0.85000002, -0.94)) => mat3x2(0.003, 0.036000002, 0.085000001, 1.0200001, 0.094000004, 1.128)
 * outerProduct(vec2(-0.1, -1.2), vec3(1.67, 0.66000003, 1.87)) => mat3x2(-0.167, -2.0039999, -0.066000007, -0.79200006, -0.18700001, -2.2440002)
 * outerProduct(vec2(-0.41999999, 0.47999999), vec3(-0.029999999, -0.85000002, -0.94)) => mat3x2(0.012599999, -0.0144, 0.35699999, -0.40799999, 0.39479998, -0.45119998)
 * outerProduct(vec2(-0.41999999, 0.47999999), vec3(1.67, 0.66000003, 1.87)) => mat3x2(-0.70139998, 0.80159998, -0.27720001, 0.3168, -0.78539997, 0.8976)
 */
#version 120

void main()
{
  float[pow(distance(outerProduct(vec2(-0.1, -1.2), vec3(-0.029999999, -0.85000002, -0.94))[0], vec2(0.003, 0.036000002)), 2) + pow(distance(outerProduct(vec2(-0.1, -1.2), vec3(-0.029999999, -0.85000002, -0.94))[1], vec2(0.085000001, 1.0200001)), 2) + pow(distance(outerProduct(vec2(-0.1, -1.2), vec3(-0.029999999, -0.85000002, -0.94))[2], vec2(0.094000004, 1.128)), 2) <= 2.3301502e-10 ? 1 : -1] array0;
  float[pow(distance(outerProduct(vec2(-0.1, -1.2), vec3(1.67, 0.66000003, 1.87))[0], vec2(-0.167, -2.0039999)), 2) + pow(distance(outerProduct(vec2(-0.1, -1.2), vec3(1.67, 0.66000003, 1.87))[1], vec2(-0.066000007, -0.79200006)), 2) + pow(distance(outerProduct(vec2(-0.1, -1.2), vec3(1.67, 0.66000003, 1.87))[2], vec2(-0.18700001, -2.2440002)), 2) <= 9.7460318e-10 ? 1 : -1] array1;
  float[pow(distance(outerProduct(vec2(-0.41999999, 0.47999999), vec3(-0.029999999, -0.85000002, -0.94))[0], vec2(0.012599999, -0.0144)), 2) + pow(distance(outerProduct(vec2(-0.41999999, 0.47999999), vec3(-0.029999999, -0.85000002, -0.94))[1], vec2(0.35699999, -0.40799999)), 2) + pow(distance(outerProduct(vec2(-0.41999999, 0.47999999), vec3(-0.029999999, -0.85000002, -0.94))[2], vec2(0.39479998, -0.45119998)), 2) <= 6.5372763e-11 ? 1 : -1] array2;
  float[pow(distance(outerProduct(vec2(-0.41999999, 0.47999999), vec3(1.67, 0.66000003, 1.87))[0], vec2(-0.70139998, 0.80159998)), 2) + pow(distance(outerProduct(vec2(-0.41999999, 0.47999999), vec3(1.67, 0.66000003, 1.87))[1], vec2(-0.27720001, 0.3168)), 2) + pow(distance(outerProduct(vec2(-0.41999999, 0.47999999), vec3(1.67, 0.66000003, 1.87))[2], vec2(-0.78539997, 0.8976)), 2) <= 2.7342653e-10 ? 1 : -1] array3;
  gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length());
}

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