Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.366648197174 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/outerProduct-vec2-vec2.vert pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/outerProduct-vec2-vec2.vert: 0(16) : error C1307: non constant expression for array size 0(17) : error C1307: non constant expression for array size 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * outerProduct(vec2(-0.1, -1.2), vec2(-0.1, -1.2)) => mat2(0.010000001, 0.12, 0.12, 1.4400001) * outerProduct(vec2(-0.1, -1.2), vec2(-0.41999999, 0.47999999)) => mat2(0.041999999, 0.50400001, -0.048, -0.57600003) * outerProduct(vec2(-0.41999999, 0.47999999), vec2(-0.1, -1.2)) => mat2(0.041999999, -0.048, 0.50400001, -0.57600003) * outerProduct(vec2(-0.41999999, 0.47999999), vec2(-0.41999999, 0.47999999)) => mat2(0.17639999, -0.20159999, -0.20159999, 0.2304) */ #version 120 void main() { float[pow(distance(outerProduct(vec2(-0.1, -1.2), vec2(-0.1, -1.2))[0], vec2(0.010000001, 0.12)), 2) + pow(distance(outerProduct(vec2(-0.1, -1.2), vec2(-0.1, -1.2))[1], vec2(0.12, 1.4400001)), 2) <= 2.1024998e-10 ? 1 : -1] array0; float[pow(distance(outerProduct(vec2(-0.1, -1.2), vec2(-0.41999999, 0.47999999))[0], vec2(0.041999999, 0.50400001)), 2) + pow(distance(outerProduct(vec2(-0.1, -1.2), vec2(-0.41999999, 0.47999999))[1], vec2(-0.048, -0.57600003)), 2) <= 5.8986017e-11 ? 1 : -1] array1; float[pow(distance(outerProduct(vec2(-0.41999999, 0.47999999), vec2(-0.1, -1.2))[0], vec2(0.041999999, -0.048)), 2) + pow(distance(outerProduct(vec2(-0.41999999, 0.47999999), vec2(-0.1, -1.2))[1], vec2(0.50400001, -0.57600003)), 2) <= 5.8986017e-11 ? 1 : -1] array2; float[pow(distance(outerProduct(vec2(-0.41999999, 0.47999999), vec2(-0.41999999, 0.47999999))[0], vec2(0.17639999, -0.20159999)), 2) + pow(distance(outerProduct(vec2(-0.41999999, 0.47999999), vec2(-0.41999999, 0.47999999))[1], vec2(-0.20159999, 0.2304)), 2) <= 1.6548622e-11 ? 1 : -1] array3; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length()); } |