Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.209357976913 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-uplus-vec4.vert pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-uplus-vec4.vert: 0(14) : error C1307: non constant expression for array size 0(15) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (+ vec4(-1.65, 1.33, 1.9299999, 0.75999999)) => vec4(-1.65, 1.33, 1.9299999, 0.75999999) * (+ vec4(0.80000001, -0.15000001, -0.50999999, 0.0)) => vec4(0.80000001, -0.15000001, -0.50999999, 0.0) */ #version 120 void main() { float[distance((+ vec4(-1.65, 1.33, 1.9299999, 0.75999999)), vec4(-1.65, 1.33, 1.9299999, 0.75999999)) <= 2.9654509e-05 ? 1 : -1] array0; float[distance((+ vec4(0.80000001, -0.15000001, -0.50999999, 0.0)), vec4(0.80000001, -0.15000001, -0.50999999, 0.0)) <= 9.6052072e-06 ? 1 : -1] array1; gl_Position = vec4(array0.length() + array1.length()); } |