Results for spec/glsl-1.20/compiler/built-in-functions/op-uplus-mat2.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.282691001892
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-uplus-mat2.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-uplus-mat2.frag: 0(14) : error C1307: non constant expression for array size
  • 0(15) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-uplus-mat2.frag: 0(14) : error C1307: non constant expression for array size
0(15) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (+ mat2(1.6, 1.53, 0.75999999, -1.0)) => mat2(1.6, 1.53, 0.75999999, -1.0)
 * (+ mat2(-0.13, -1.4, -0.87, 1.4)) => mat2(-0.13, -1.4, -0.87, 1.4)
 */
#version 120

void main()
{
  float[pow(distance((+ mat2(1.6, 1.53, 0.75999999, -1.0))[0], vec2(1.6, 1.53)), 2) + pow(distance((+ mat2(1.6, 1.53, 0.75999999, -1.0))[1], vec2(0.75999999, -1.0)), 2) <= 6.4784994e-10 ? 1 : -1] array0;
  float[pow(distance((+ mat2(-0.13, -1.4, -0.87, 1.4))[0], vec2(-0.13, -1.4)), 2) + pow(distance((+ mat2(-0.13, -1.4, -0.87, 1.4))[1], vec2(-0.87, 1.4)), 2) <= 4.6938003e-10 ? 1 : -1] array1;
  gl_FragColor = vec4(array0.length() + array1.length());
}

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