Results for spec/glsl-1.20/compiler/built-in-functions/op-uplus-float.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.317708015442
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-uplus-float.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-uplus-float.frag: 0(15) : error C1307: non constant expression for array size
  • 0(16) : error C1307: non constant expression for array size
  • 0(17) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-uplus-float.frag: 0(15) : error C1307: non constant expression for array size
0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (+ 0.0) => 0.0
 * (+ -1.33) => -1.33
 * (+ 0.85000002) => 0.85000002
 */
#version 120

void main()
{
  float[distance((+ 0.0), 0.0) <= 0.0 ? 1 : -1] array0;
  float[distance((+ -1.33), -1.33) <= 1.33e-05 ? 1 : -1] array1;
  float[distance((+ 0.85000002), 0.85000002) <= 8.5000001e-06 ? 1 : -1] array2;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length());
}

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