Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.269166946411 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-vec3-vec3.vert pass 1.20 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-vec3-vec3.vert: 0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size
0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.20
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* (vec3(-0.029999999, -0.85000002, -0.94) - vec3(-0.029999999, -0.85000002, -0.94)) => vec3(0.0, 0.0, 0.0)
* (vec3(-0.029999999, -0.85000002, -0.94) - vec3(1.67, 0.66000003, 1.87)) => vec3(-1.6999999, -1.51, -2.8099999)
* (vec3(1.67, 0.66000003, 1.87) - vec3(-0.029999999, -0.85000002, -0.94)) => vec3(1.6999999, 1.51, 2.8099999)
* (vec3(1.67, 0.66000003, 1.87) - vec3(1.67, 0.66000003, 1.87)) => vec3(0.0, 0.0, 0.0)
*/
#version 120
void main()
{
float[distance((vec3(-0.029999999, -0.85000002, -0.94) - vec3(-0.029999999, -0.85000002, -0.94)), vec3(0.0, 0.0, 0.0)) <= 0.0 ? 1 : -1] array0;
float[distance((vec3(-0.029999999, -0.85000002, -0.94) - vec3(1.67, 0.66000003, 1.87)), vec3(-1.6999999, -1.51, -2.8099999)) <= 3.6147198e-05 ? 1 : -1] array1;
float[distance((vec3(1.67, 0.66000003, 1.87) - vec3(-0.029999999, -0.85000002, -0.94)), vec3(1.6999999, 1.51, 2.8099999)) <= 3.6147198e-05 ? 1 : -1] array2;
float[distance((vec3(1.67, 0.66000003, 1.87) - vec3(1.67, 0.66000003, 1.87)), vec3(0.0, 0.0, 0.0)) <= 0.0 ? 1 : -1] array3;
gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length());
}
|