Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.289076089859 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-vec3-float.frag pass 1.20 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-vec3-float.frag: 0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size
0(20) : error C1307: non constant expression for array size
0(21) : error C1307: non constant expression for array size
0(22) : error C1307: non constant expression for array size
0(23) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.20
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* (vec3(-0.029999999, -0.85000002, -0.94) - 0.0) => vec3(-0.029999999, -0.85000002, -0.94)
* (vec3(-0.029999999, -0.85000002, -0.94) - -1.33) => vec3(1.3000001, 0.48000002, 0.39000005)
* (vec3(-0.029999999, -0.85000002, -0.94) - 0.85000002) => vec3(-0.88, -1.7, -1.79)
* (vec3(1.67, 0.66000003, 1.87) - 0.0) => vec3(1.67, 0.66000003, 1.87)
* (vec3(1.67, 0.66000003, 1.87) - -1.33) => vec3(3.0, 1.99, 3.2)
* (vec3(1.67, 0.66000003, 1.87) - 0.85000002) => vec3(0.81999993, -0.19, 1.02)
*/
#version 120
void main()
{
float[distance((vec3(-0.029999999, -0.85000002, -0.94) - 0.0), vec3(-0.029999999, -0.85000002, -0.94)) <= 1.267675e-05 ? 1 : -1] array0;
float[distance((vec3(-0.029999999, -0.85000002, -0.94) - -1.33), vec3(1.3000001, 0.48000002, 0.39000005)) <= 1.4396182e-05 ? 1 : -1] array1;
float[distance((vec3(-0.029999999, -0.85000002, -0.94) - 0.85000002), vec3(-0.88, -1.7, -1.79)) <= 2.6207823e-05 ? 1 : -1] array2;
float[distance((vec3(1.67, 0.66000003, 1.87) - 0.0), vec3(1.67, 0.66000003, 1.87)) <= 2.5925663e-05 ? 1 : -1] array3;
float[distance((vec3(1.67, 0.66000003, 1.87) - -1.33), vec3(3.0, 1.99, 3.2)) <= 4.8166479e-05 ? 1 : -1] array4;
float[distance((vec3(1.67, 0.66000003, 1.87) - 0.85000002), vec3(0.81999993, -0.19, 1.02)) <= 1.3224598e-05 ? 1 : -1] array5;
gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length());
}
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