Results for spec/glsl-1.20/compiler/built-in-functions/op-sub-mat4x3-float.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.250419139862
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-mat4x3-float.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-mat4x3-float.frag: 0(18) : error C1307: non constant expression for array size
  • 0(19) : error C1307: non constant expression for array size
  • 0(20) : error C1307: non constant expression for array size
  • 0(21) : error C1307: non constant expression for array size
  • 0(22) : error C1307: non constant expression for array size
  • 0(23) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-mat4x3-float.frag: 0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size
0(20) : error C1307: non constant expression for array size
0(21) : error C1307: non constant expression for array size
0(22) : error C1307: non constant expression for array size
0(23) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (mat4x3(-0.27000001, -0.17, -1.85, -1.38, -0.56, -1.29, -1.41, 1.47, 1.77, -0.12, 1.86, 0.0099999998) - 0.0) => mat4x3(-0.27000001, -0.17, -1.85, -1.38, -0.56, -1.29, -1.41, 1.47, 1.77, -0.12, 1.86, 0.0099999998)
 * (mat4x3(-0.27000001, -0.17, -1.85, -1.38, -0.56, -1.29, -1.41, 1.47, 1.77, -0.12, 1.86, 0.0099999998) - -1.33) => mat4x3(1.0600001, 1.1600001, -0.51999998, -0.049999952, 0.77000004, 0.040000081, -0.079999924, 2.8000002, 3.0999999, 1.21, 3.1900001, 1.34)
 * (mat4x3(-0.27000001, -0.17, -1.85, -1.38, -0.56, -1.29, -1.41, 1.47, 1.77, -0.12, 1.86, 0.0099999998) - 0.85000002) => mat4x3(-1.12, -1.02, -2.7, -2.23, -1.4100001, -2.1399999, -2.26, 0.62, 0.91999996, -0.97000003, 1.01, -0.84000003)
 * (mat4x3(-0.47, -0.2, -1.39, -0.15000001, 0.52999997, -0.19, 1.97, -1.8200001, 1.62, -1.05, -1.41, 1.58) - 0.0) => mat4x3(-0.47, -0.2, -1.39, -0.15000001, 0.52999997, -0.19, 1.97, -1.8200001, 1.62, -1.05, -1.41, 1.58)
 * (mat4x3(-0.47, -0.2, -1.39, -0.15000001, 0.52999997, -0.19, 1.97, -1.8200001, 1.62, -1.05, -1.41, 1.58) - -1.33) => mat4x3(0.86000001, 1.13, -0.059999943, 1.1800001, 1.86, 1.1400001, 3.3000002, -0.49000001, 2.95, 0.28000009, -0.079999924, 2.9100001)
 * (mat4x3(-0.47, -0.2, -1.39, -0.15000001, 0.52999997, -0.19, 1.97, -1.8200001, 1.62, -1.05, -1.41, 1.58) - 0.85000002) => mat4x3(-1.3200001, -1.0500001, -2.24, -1.0, -0.32000005, -1.04, 1.12, -2.6700001, 0.76999998, -1.9, -2.26, 0.73000002)
 */
#version 120

void main()
{
  float[pow(distance((mat4x3(-0.27000001, -0.17, -1.85, -1.38, -0.56, -1.29, -1.41, 1.47, 1.77, -0.12, 1.86, 0.0099999998) - 0.0)[0], vec3(-0.27000001, -0.17, -1.85)), 2) + pow(distance((mat4x3(-0.27000001, -0.17, -1.85, -1.38, -0.56, -1.29, -1.41, 1.47, 1.77, -0.12, 1.86, 0.0099999998) - 0.0)[1], vec3(-1.38, -0.56, -1.29)), 2) + pow(distance((mat4x3(-0.27000001, -0.17, -1.85, -1.38, -0.56, -1.29, -1.41, 1.47, 1.77, -0.12, 1.86, 0.0099999998) - 0.0)[2], vec3(-1.41, 1.47, 1.77)), 2) + pow(distance((mat4x3(-0.27000001, -0.17, -1.85, -1.38, -0.56, -1.29, -1.41, 1.47, 1.77, -0.12, 1.86, 0.0099999998) - 0.0)[3], vec3(-0.12, 1.86, 0.0099999998)), 2) <= 1.81624e-09 ? 1 : -1] array0;
  float[pow(distance((mat4x3(-0.27000001, -0.17, -1.85, -1.38, -0.56, -1.29, -1.41, 1.47, 1.77, -0.12, 1.86, 0.0099999998) - -1.33)[0], vec3(1.0600001, 1.1600001, -0.51999998)), 2) + pow(distance((mat4x3(-0.27000001, -0.17, -1.85, -1.38, -0.56, -1.29, -1.41, 1.47, 1.77, -0.12, 1.86, 0.0099999998) - -1.33)[1], vec3(-0.049999952, 0.77000004, 0.040000081)), 2) + pow(distance((mat4x3(-0.27000001, -0.17, -1.85, -1.38, -0.56, -1.29, -1.41, 1.47, 1.77, -0.12, 1.86, 0.0099999998) - -1.33)[2], vec3(-0.079999924, 2.8000002, 3.0999999)), 2) + pow(distance((mat4x3(-0.27000001, -0.17, -1.85, -1.38, -0.56, -1.29, -1.41, 1.47, 1.77, -0.12, 1.86, 0.0099999998) - -1.33)[3], vec3(1.21, 3.1900001, 1.34)), 2) <= 3.4228802e-09 ? 1 : -1] array1;
  float[pow(distance((mat4x3(-0.27000001, -0.17, -1.85, -1.38, -0.56, -1.29, -1.41, 1.47, 1.77, -0.12, 1.86, 0.0099999998) - 0.85000002)[0], vec3(-1.12, -1.02, -2.7)), 2) + pow(distance((mat4x3(-0.27000001, -0.17, -1.85, -1.38, -0.56, -1.29, -1.41, 1.47, 1.77, -0.12, 1.86, 0.0099999998) - 0.85000002)[1], vec3(-2.23, -1.4100001, -2.1399999)), 2) + pow(distance((mat4x3(-0.27000001, -0.17, -1.85, -1.38, -0.56, -1.29, -1.41, 1.47, 1.77, -0.12, 1.86, 0.0099999998) - 0.85000002)[2], vec3(-2.26, 0.62, 0.91999996)), 2) + pow(distance((mat4x3(-0.27000001, -0.17, -1.85, -1.38, -0.56, -1.29, -1.41, 1.47, 1.77, -0.12, 1.86, 0.0099999998) - 0.85000002)[3], vec3(-0.97000003, 1.01, -0.84000003)), 2) <= 3.0130403e-09 ? 1 : -1] array2;
  float[pow(distance((mat4x3(-0.47, -0.2, -1.39, -0.15000001, 0.52999997, -0.19, 1.97, -1.8200001, 1.62, -1.05, -1.41, 1.58) - 0.0)[0], vec3(-0.47, -0.2, -1.39)), 2) + pow(distance((mat4x3(-0.47, -0.2, -1.39, -0.15000001, 0.52999997, -0.19, 1.97, -1.8200001, 1.62, -1.05, -1.41, 1.58) - 0.0)[1], vec3(-0.15000001, 0.52999997, -0.19)), 2) + pow(distance((mat4x3(-0.47, -0.2, -1.39, -0.15000001, 0.52999997, -0.19, 1.97, -1.8200001, 1.62, -1.05, -1.41, 1.58) - 0.0)[2], vec3(1.97, -1.8200001, 1.62)), 2) + pow(distance((mat4x3(-0.47, -0.2, -1.39, -0.15000001, 0.52999997, -0.19, 1.97, -1.8200001, 1.62, -1.05, -1.41, 1.58) - 0.0)[3], vec3(-1.05, -1.41, 1.58)), 2) <= 1.7937202e-09 ? 1 : -1] array3;
  float[pow(distance((mat4x3(-0.47, -0.2, -1.39, -0.15000001, 0.52999997, -0.19, 1.97, -1.8200001, 1.62, -1.05, -1.41, 1.58) - -1.33)[0], vec3(0.86000001, 1.13, -0.059999943)), 2) + pow(distance((mat4x3(-0.47, -0.2, -1.39, -0.15000001, 0.52999997, -0.19, 1.97, -1.8200001, 1.62, -1.05, -1.41, 1.58) - -1.33)[1], vec3(1.1800001, 1.86, 1.1400001)), 2) + pow(distance((mat4x3(-0.47, -0.2, -1.39, -0.15000001, 0.52999997, -0.19, 1.97, -1.8200001, 1.62, -1.05, -1.41, 1.58) - -1.33)[2], vec3(3.3000002, -0.49000001, 2.95)), 2) + pow(distance((mat4x3(-0.47, -0.2, -1.39, -0.15000001, 0.52999997, -0.19, 1.97, -1.8200001, 1.62, -1.05, -1.41, 1.58) - -1.33)[3], vec3(0.28000009, -0.079999924, 2.9100001)), 2) <= 3.6557199e-09 ? 1 : -1] array4;
  float[pow(distance((mat4x3(-0.47, -0.2, -1.39, -0.15000001, 0.52999997, -0.19, 1.97, -1.8200001, 1.62, -1.05, -1.41, 1.58) - 0.85000002)[0], vec3(-1.3200001, -1.0500001, -2.24)), 2) + pow(distance((mat4x3(-0.47, -0.2, -1.39, -0.15000001, 0.52999997, -0.19, 1.97, -1.8200001, 1.62, -1.05, -1.41, 1.58) - 0.85000002)[1], vec3(-1.0, -0.32000005, -1.04)), 2) + pow(distance((mat4x3(-0.47, -0.2, -1.39, -0.15000001, 0.52999997, -0.19, 1.97, -1.8200001, 1.62, -1.05, -1.41, 1.58) - 0.85000002)[2], vec3(1.12, -2.6700001, 0.76999998)), 2) + pow(distance((mat4x3(-0.47, -0.2, -1.39, -0.15000001, 0.52999997, -0.19, 1.97, -1.8200001, 1.62, -1.05, -1.41, 1.58) - 0.85000002)[3], vec3(-1.9, -2.26, 0.73000002)), 2) <= 2.8273199e-09 ? 1 : -1] array5;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length());
}

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