Results for spec/glsl-1.20/compiler/built-in-functions/op-sub-mat4x2-float.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.24964594841
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-mat4x2-float.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-mat4x2-float.frag: 0(18) : error C1307: non constant expression for array size
  • 0(19) : error C1307: non constant expression for array size
  • 0(20) : error C1307: non constant expression for array size
  • 0(21) : error C1307: non constant expression for array size
  • 0(22) : error C1307: non constant expression for array size
  • 0(23) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-mat4x2-float.frag: 0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size
0(20) : error C1307: non constant expression for array size
0(21) : error C1307: non constant expression for array size
0(22) : error C1307: non constant expression for array size
0(23) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) - 0.0) => mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51)
 * (mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) - -1.33) => mat4x2(3.1399999, 0.17000008, 0.46000004, -0.18999994, 2.1400001, 1.58, 1.98, -0.17999995)
 * (mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) - 0.85000002) => mat4x2(0.95999992, -2.01, -1.72, -2.3699999, -0.040000021, -0.60000002, -0.20000005, -2.3600001)
 * (mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) - 0.0) => mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94)
 * (mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) - -1.33) => mat4x2(3.26, 1.8200001, -0.29999995, 1.6, 1.62, 1.47, 2.9300001, 2.27)
 * (mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) - 0.85000002) => mat4x2(1.0799999, -0.36000001, -2.48, -0.58000004, -0.56000006, -0.71000004, 0.75, 0.089999974)
 */
#version 120

void main()
{
  float[pow(distance((mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) - 0.0)[0], vec2(1.8099999, -1.16)), 2) + pow(distance((mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) - 0.0)[1], vec2(-0.87, -1.52)), 2) + pow(distance((mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) - 0.0)[2], vec2(0.81, 0.25)), 2) + pow(distance((mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) - 0.0)[3], vec2(0.64999998, -1.51)), 2) <= 1.1110199e-09 ? 1 : -1] array0;
  float[pow(distance((mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) - -1.33)[0], vec2(3.1399999, 0.17000008)), 2) + pow(distance((mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) - -1.33)[1], vec2(0.46000004, -0.18999994)), 2) + pow(distance((mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) - -1.33)[2], vec2(2.1400001, 1.58)), 2) + pow(distance((mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) - -1.33)[3], vec2(1.98, -0.17999995)), 2) <= 2.1165001e-09 ? 1 : -1] array1;
  float[pow(distance((mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) - 0.85000002)[0], vec2(0.95999992, -2.01)), 2) + pow(distance((mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) - 0.85000002)[1], vec2(-1.72, -2.3699999)), 2) + pow(distance((mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) - 0.85000002)[2], vec2(-0.040000021, -0.60000002)), 2) + pow(distance((mat4x2(1.8099999, -1.16, -0.87, -1.52, 0.81, 0.25, 0.64999998, -1.51) - 0.85000002)[3], vec2(-0.20000005, -2.3600001)), 2) <= 1.9508197e-09 ? 1 : -1] array2;
  float[pow(distance((mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) - 0.0)[0], vec2(1.9299999, 0.49000001)), 2) + pow(distance((mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) - 0.0)[1], vec2(-1.63, 0.27000001)), 2) + pow(distance((mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) - 0.0)[2], vec2(0.28999999, 0.14)), 2) + pow(distance((mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) - 0.0)[3], vec2(1.6, 0.94)), 2) <= 1.0242101e-09 ? 1 : -1] array3;
  float[pow(distance((mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) - -1.33)[0], vec2(3.26, 1.8200001)), 2) + pow(distance((mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) - -1.33)[1], vec2(-0.29999995, 1.6)), 2) + pow(distance((mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) - -1.33)[2], vec2(1.62, 1.47)), 2) + pow(distance((mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) - -1.33)[3], vec2(2.9300001, 2.27)), 2) <= 3.5113106e-09 ? 1 : -1] array4;
  float[pow(distance((mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) - 0.85000002)[0], vec2(1.0799999, -0.36000001)), 2) + pow(distance((mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) - 0.85000002)[1], vec2(-2.48, -0.58000004)), 2) + pow(distance((mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) - 0.85000002)[2], vec2(-0.56000006, -0.71000004)), 2) + pow(distance((mat4x2(1.9299999, 0.49000001, -1.63, 0.27000001, 0.28999999, 0.14, 1.6, 0.94) - 0.85000002)[3], vec2(0.75, 0.089999974)), 2) <= 9.1710994e-10 ? 1 : -1] array5;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length());
}

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