Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.269357204437 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-mat3x4-float.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-mat3x4-float.frag: 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size 0(20) : error C1307: non constant expression for array size 0(21) : error C1307: non constant expression for array size 0(22) : error C1307: non constant expression for array size 0(23) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (mat3x4(1.42, 1.8, -1.88, 1.37, -0.86000001, -1.74, -0.37, 1.9, 0.27000001, 0.039999999, 0.43000001, 0.70999998) - 0.0) => mat3x4(1.42, 1.8, -1.88, 1.37, -0.86000001, -1.74, -0.37, 1.9, 0.27000001, 0.039999999, 0.43000001, 0.70999998) * (mat3x4(1.42, 1.8, -1.88, 1.37, -0.86000001, -1.74, -0.37, 1.9, 0.27000001, 0.039999999, 0.43000001, 0.70999998) - -1.33) => mat3x4(2.75, 3.1300001, -0.54999995, 2.7, 0.47000003, -0.40999997, 0.96000004, 3.23, 1.6, 1.37, 1.76, 2.04) * (mat3x4(1.42, 1.8, -1.88, 1.37, -0.86000001, -1.74, -0.37, 1.9, 0.27000001, 0.039999999, 0.43000001, 0.70999998) - 0.85000002) => mat3x4(0.56999993, 0.94999993, -2.73, 0.51999998, -1.71, -2.5900002, -1.22, 1.05, -0.58000004, -0.81, -0.42000002, -0.14000005) * (mat3x4(-1.72, -0.31, 0.14, 0.40000001, 0.090000004, -1.58, 0.18000001, -0.76999998, 0.44999999, 1.92, -0.56, 1.76) - 0.0) => mat3x4(-1.72, -0.31, 0.14, 0.40000001, 0.090000004, -1.58, 0.18000001, -0.76999998, 0.44999999, 1.92, -0.56, 1.76) * (mat3x4(-1.72, -0.31, 0.14, 0.40000001, 0.090000004, -1.58, 0.18000001, -0.76999998, 0.44999999, 1.92, -0.56, 1.76) - -1.33) => mat3x4(-0.38999999, 1.02, 1.47, 1.73, 1.4200001, -0.25, 1.51, 0.56000006, 1.78, 3.25, 0.77000004, 3.0900002) * (mat3x4(-1.72, -0.31, 0.14, 0.40000001, 0.090000004, -1.58, 0.18000001, -0.76999998, 0.44999999, 1.92, -0.56, 1.76) - 0.85000002) => mat3x4(-2.5700002, -1.1600001, -0.71000004, -0.45000002, -0.75999999, -2.4300001, -0.67000002, -1.62, -0.40000004, 1.0699999, -1.4100001, 0.90999997) */ #version 120 void main() { float[pow(distance((mat3x4(1.42, 1.8, -1.88, 1.37, -0.86000001, -1.74, -0.37, 1.9, 0.27000001, 0.039999999, 0.43000001, 0.70999998) - 0.0)[0], vec4(1.42, 1.8, -1.88, 1.37)), 2) + pow(distance((mat3x4(1.42, 1.8, -1.88, 1.37, -0.86000001, -1.74, -0.37, 1.9, 0.27000001, 0.039999999, 0.43000001, 0.70999998) - 0.0)[1], vec4(-0.86000001, -1.74, -0.37, 1.9)), 2) + pow(distance((mat3x4(1.42, 1.8, -1.88, 1.37, -0.86000001, -1.74, -0.37, 1.9, 0.27000001, 0.039999999, 0.43000001, 0.70999998) - 0.0)[2], vec4(0.27000001, 0.039999999, 0.43000001, 0.70999998)), 2) <= 1.8945301e-09 ? 1 : -1] array0; float[pow(distance((mat3x4(1.42, 1.8, -1.88, 1.37, -0.86000001, -1.74, -0.37, 1.9, 0.27000001, 0.039999999, 0.43000001, 0.70999998) - -1.33)[0], vec4(2.75, 3.1300001, -0.54999995, 2.7)), 2) + pow(distance((mat3x4(1.42, 1.8, -1.88, 1.37, -0.86000001, -1.74, -0.37, 1.9, 0.27000001, 0.039999999, 0.43000001, 0.70999998) - -1.33)[1], vec4(0.47000003, -0.40999997, 0.96000004, 3.23)), 2) + pow(distance((mat3x4(1.42, 1.8, -1.88, 1.37, -0.86000001, -1.74, -0.37, 1.9, 0.27000001, 0.039999999, 0.43000001, 0.70999998) - -1.33)[2], vec4(1.6, 1.37, 1.76, 2.04)), 2) <= 4.8391495e-09 ? 1 : -1] array1; float[pow(distance((mat3x4(1.42, 1.8, -1.88, 1.37, -0.86000001, -1.74, -0.37, 1.9, 0.27000001, 0.039999999, 0.43000001, 0.70999998) - 0.85000002)[0], vec4(0.56999993, 0.94999993, -2.73, 0.51999998)), 2) + pow(distance((mat3x4(1.42, 1.8, -1.88, 1.37, -0.86000001, -1.74, -0.37, 1.9, 0.27000001, 0.039999999, 0.43000001, 0.70999998) - 0.85000002)[1], vec4(-1.71, -2.5900002, -1.22, 1.05)), 2) + pow(distance((mat3x4(1.42, 1.8, -1.88, 1.37, -0.86000001, -1.74, -0.37, 1.9, 0.27000001, 0.039999999, 0.43000001, 0.70999998) - 0.85000002)[2], vec4(-0.58000004, -0.81, -0.42000002, -0.14000005)), 2) <= 2.2362299e-09 ? 1 : -1] array2; float[pow(distance((mat3x4(-1.72, -0.31, 0.14, 0.40000001, 0.090000004, -1.58, 0.18000001, -0.76999998, 0.44999999, 1.92, -0.56, 1.76) - 0.0)[0], vec4(-1.72, -0.31, 0.14, 0.40000001)), 2) + pow(distance((mat3x4(-1.72, -0.31, 0.14, 0.40000001, 0.090000004, -1.58, 0.18000001, -0.76999998, 0.44999999, 1.92, -0.56, 1.76) - 0.0)[1], vec4(0.090000004, -1.58, 0.18000001, -0.76999998)), 2) + pow(distance((mat3x4(-1.72, -0.31, 0.14, 0.40000001, 0.090000004, -1.58, 0.18000001, -0.76999998, 0.44999999, 1.92, -0.56, 1.76) - 0.0)[2], vec4(0.44999999, 1.92, -0.56, 1.76)), 2) <= 1.3664e-09 ? 1 : -1] array3; float[pow(distance((mat3x4(-1.72, -0.31, 0.14, 0.40000001, 0.090000004, -1.58, 0.18000001, -0.76999998, 0.44999999, 1.92, -0.56, 1.76) - -1.33)[0], vec4(-0.38999999, 1.02, 1.47, 1.73)), 2) + pow(distance((mat3x4(-1.72, -0.31, 0.14, 0.40000001, 0.090000004, -1.58, 0.18000001, -0.76999998, 0.44999999, 1.92, -0.56, 1.76) - -1.33)[1], vec4(1.4200001, -0.25, 1.51, 0.56000006)), 2) + pow(distance((mat3x4(-1.72, -0.31, 0.14, 0.40000001, 0.090000004, -1.58, 0.18000001, -0.76999998, 0.44999999, 1.92, -0.56, 1.76) - -1.33)[2], vec4(1.78, 3.25, 0.77000004, 3.0900002)), 2) <= 3.4890801e-09 ? 1 : -1] array4; float[pow(distance((mat3x4(-1.72, -0.31, 0.14, 0.40000001, 0.090000004, -1.58, 0.18000001, -0.76999998, 0.44999999, 1.92, -0.56, 1.76) - 0.85000002)[0], vec4(-2.5700002, -1.1600001, -0.71000004, -0.45000002)), 2) + pow(distance((mat3x4(-1.72, -0.31, 0.14, 0.40000001, 0.090000004, -1.58, 0.18000001, -0.76999998, 0.44999999, 1.92, -0.56, 1.76) - 0.85000002)[1], vec4(-0.75999999, -2.4300001, -0.67000002, -1.62)), 2) + pow(distance((mat3x4(-1.72, -0.31, 0.14, 0.40000001, 0.090000004, -1.58, 0.18000001, -0.76999998, 0.44999999, 1.92, -0.56, 1.76) - 0.85000002)[2], vec4(-0.40000004, 1.0699999, -1.4100001, 0.90999997)), 2) <= 2.2333999e-09 ? 1 : -1] array5; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length()); } |