Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.24741601944 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-mat3x2-float.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-mat3x2-float.frag: 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size 0(20) : error C1307: non constant expression for array size 0(21) : error C1307: non constant expression for array size 0(22) : error C1307: non constant expression for array size 0(23) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08) - 0.0) => mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08) * (mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08) - -1.33) => mat3x2(1.4200001, 0.13999999, 2.6300001, 1.4100001, 2.5799999, 2.4100001) * (mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08) - 0.85000002) => mat3x2(-0.75999999, -2.04, 0.44999993, -0.77000004, 0.39999998, 0.23000002) * (mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79) - 0.0) => mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79) * (mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79) - -1.33) => mat3x2(0.97000003, 0.80000007, 0.25, 2.21, 0.73000002, -0.45999992) * (mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79) - 0.85000002) => mat3x2(-1.21, -1.38, -1.9300001, 0.029999971, -1.45, -2.6399999) */ #version 120 void main() { float[pow(distance((mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08) - 0.0)[0], vec2(0.090000004, -1.1900001)), 2) + pow(distance((mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08) - 0.0)[1], vec2(1.3, 0.079999998)), 2) + pow(distance((mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08) - 0.0)[2], vec2(1.25, 1.08)), 2) <= 5.8495009e-10 ? 1 : -1] array0; float[pow(distance((mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08) - -1.33)[0], vec2(1.4200001, 0.13999999)), 2) + pow(distance((mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08) - -1.33)[1], vec2(2.6300001, 1.4100001)), 2) + pow(distance((mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08) - -1.33)[2], vec2(2.5799999, 2.4100001)), 2) <= 2.34055e-09 ? 1 : -1] array1; float[pow(distance((mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08) - 0.85000002)[0], vec2(-0.75999999, -2.04)), 2) + pow(distance((mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08) - 0.85000002)[1], vec2(0.44999993, -0.77000004)), 2) + pow(distance((mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08) - 0.85000002)[2], vec2(0.39999998, 0.23000002)), 2) <= 5.7474991e-10 ? 1 : -1] array2; float[pow(distance((mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79) - 0.0)[0], vec2(-0.36000001, -0.52999997)), 2) + pow(distance((mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79) - 0.0)[1], vec2(-1.08, 0.88)), 2) + pow(distance((mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79) - 0.0)[2], vec2(-0.60000002, -1.79)), 2) <= 5.9153998e-10 ? 1 : -1] array3; float[pow(distance((mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79) - -1.33)[0], vec2(0.97000003, 0.80000007)), 2) + pow(distance((mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79) - -1.33)[1], vec2(0.25, 2.21)), 2) + pow(distance((mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79) - -1.33)[2], vec2(0.73000002, -0.45999992)), 2) <= 7.2719997e-10 ? 1 : -1] array4; float[pow(distance((mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79) - 0.85000002)[0], vec2(-1.21, -1.38)), 2) + pow(distance((mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79) - 0.85000002)[1], vec2(-1.9300001, 0.029999971)), 2) + pow(distance((mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79) - 0.85000002)[2], vec2(-1.45, -2.6399999)), 2) <= 1.61664e-09 ? 1 : -1] array5; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length()); } |