Results for spec/glsl-1.20/compiler/built-in-functions/op-sub-mat3x2-float.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.24741601944
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-mat3x2-float.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-mat3x2-float.frag: 0(18) : error C1307: non constant expression for array size
  • 0(19) : error C1307: non constant expression for array size
  • 0(20) : error C1307: non constant expression for array size
  • 0(21) : error C1307: non constant expression for array size
  • 0(22) : error C1307: non constant expression for array size
  • 0(23) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-mat3x2-float.frag: 0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size
0(20) : error C1307: non constant expression for array size
0(21) : error C1307: non constant expression for array size
0(22) : error C1307: non constant expression for array size
0(23) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08) - 0.0) => mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08)
 * (mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08) - -1.33) => mat3x2(1.4200001, 0.13999999, 2.6300001, 1.4100001, 2.5799999, 2.4100001)
 * (mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08) - 0.85000002) => mat3x2(-0.75999999, -2.04, 0.44999993, -0.77000004, 0.39999998, 0.23000002)
 * (mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79) - 0.0) => mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79)
 * (mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79) - -1.33) => mat3x2(0.97000003, 0.80000007, 0.25, 2.21, 0.73000002, -0.45999992)
 * (mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79) - 0.85000002) => mat3x2(-1.21, -1.38, -1.9300001, 0.029999971, -1.45, -2.6399999)
 */
#version 120

void main()
{
  float[pow(distance((mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08) - 0.0)[0], vec2(0.090000004, -1.1900001)), 2) + pow(distance((mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08) - 0.0)[1], vec2(1.3, 0.079999998)), 2) + pow(distance((mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08) - 0.0)[2], vec2(1.25, 1.08)), 2) <= 5.8495009e-10 ? 1 : -1] array0;
  float[pow(distance((mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08) - -1.33)[0], vec2(1.4200001, 0.13999999)), 2) + pow(distance((mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08) - -1.33)[1], vec2(2.6300001, 1.4100001)), 2) + pow(distance((mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08) - -1.33)[2], vec2(2.5799999, 2.4100001)), 2) <= 2.34055e-09 ? 1 : -1] array1;
  float[pow(distance((mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08) - 0.85000002)[0], vec2(-0.75999999, -2.04)), 2) + pow(distance((mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08) - 0.85000002)[1], vec2(0.44999993, -0.77000004)), 2) + pow(distance((mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08) - 0.85000002)[2], vec2(0.39999998, 0.23000002)), 2) <= 5.7474991e-10 ? 1 : -1] array2;
  float[pow(distance((mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79) - 0.0)[0], vec2(-0.36000001, -0.52999997)), 2) + pow(distance((mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79) - 0.0)[1], vec2(-1.08, 0.88)), 2) + pow(distance((mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79) - 0.0)[2], vec2(-0.60000002, -1.79)), 2) <= 5.9153998e-10 ? 1 : -1] array3;
  float[pow(distance((mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79) - -1.33)[0], vec2(0.97000003, 0.80000007)), 2) + pow(distance((mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79) - -1.33)[1], vec2(0.25, 2.21)), 2) + pow(distance((mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79) - -1.33)[2], vec2(0.73000002, -0.45999992)), 2) <= 7.2719997e-10 ? 1 : -1] array4;
  float[pow(distance((mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79) - 0.85000002)[0], vec2(-1.21, -1.38)), 2) + pow(distance((mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79) - 0.85000002)[1], vec2(-1.9300001, 0.029999971)), 2) + pow(distance((mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79) - 0.85000002)[2], vec2(-1.45, -2.6399999)), 2) <= 1.61664e-09 ? 1 : -1] array5;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length());
}

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