Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.235749006271 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-mat3-float.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-mat3-float.frag: 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size 0(20) : error C1307: non constant expression for array size 0(21) : error C1307: non constant expression for array size 0(22) : error C1307: non constant expression for array size 0(23) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999) - 0.0) => mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999) * (mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999) - -1.33) => mat3(0.22000003, 1.46, 1.8900001, 3.0, 2.4200001, 2.28, 0.92000008, 1.3100001, 1.5700001) * (mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999) - 0.85000002) => mat3(-1.96, -0.72000003, -0.29000002, 0.81999993, 0.24000001, 0.099999964, -1.26, -0.87, -0.61000001) * (mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47) - 0.0) => mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47) * (mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47) - -1.33) => mat3(-0.36000001, 0.24000001, -0.19999993, 0.87, 3.0799999, 0.63000005, 1.1500001, 3.3299999, -0.13999999) * (mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47) - 0.85000002) => mat3(-2.54, -1.9400001, -2.3800001, -1.3100001, 0.89999998, -1.55, -1.03, 1.15, -2.3200002) */ #version 120 void main() { float[pow(distance((mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999) - 0.0)[0], vec3(-1.11, 0.13, 0.56)), 2) + pow(distance((mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999) - 0.0)[1], vec3(1.67, 1.09, 0.94999999)), 2) + pow(distance((mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999) - 0.0)[2], vec3(-0.41, -0.02, 0.23999999)), 2) <= 6.6682004e-10 ? 1 : -1] array0; float[pow(distance((mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999) - -1.33)[0], vec3(0.22000003, 1.46, 1.8900001)), 2) + pow(distance((mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999) - -1.33)[1], vec3(3.0, 2.4200001, 2.28)), 2) + pow(distance((mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999) - -1.33)[2], vec3(0.92000008, 1.3100001, 1.5700001)), 2) <= 3.0834306e-09 ? 1 : -1] array1; float[pow(distance((mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999) - 0.85000002)[0], vec3(-1.96, -0.72000003, -0.29000002)), 2) + pow(distance((mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999) - 0.85000002)[1], vec3(0.81999993, 0.24000001, 0.099999964)), 2) + pow(distance((mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999) - 0.85000002)[2], vec3(-1.26, -0.87, -0.61000001)), 2) <= 7.9007006e-10 ? 1 : -1] array2; float[pow(distance((mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47) - 0.0)[0], vec3(-1.6900001, -1.09, -1.53)), 2) + pow(distance((mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47) - 0.0)[1], vec3(-0.46000001, 1.75, -0.69999999)), 2) + pow(distance((mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47) - 0.0)[2], vec3(-0.18000001, 2.0, -1.47)), 2) <= 1.63425e-09 ? 1 : -1] array3; float[pow(distance((mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47) - -1.33)[0], vec3(-0.36000001, 0.24000001, -0.19999993)), 2) + pow(distance((mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47) - -1.33)[1], vec3(0.87, 3.0799999, 0.63000005)), 2) + pow(distance((mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47) - -1.33)[2], vec3(1.1500001, 3.3299999, -0.13999999)), 2) <= 2.3298403e-09 ? 1 : -1] array4; float[pow(distance((mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47) - 0.85000002)[0], vec3(-2.54, -1.9400001, -2.3800001)), 2) + pow(distance((mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47) - 0.85000002)[1], vec3(-1.3100001, 0.89999998, -1.55)), 2) + pow(distance((mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47) - 0.85000002)[2], vec3(-1.03, 1.15, -2.3200002)), 2) <= 2.8574003e-09 ? 1 : -1] array5; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length()); } |