Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.211112976074 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-mat2x4-float.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-mat2x4-float.frag: 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size 0(20) : error C1307: non constant expression for array size 0(21) : error C1307: non constant expression for array size 0(22) : error C1307: non constant expression for array size 0(23) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21) - 0.0) => mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21) * (mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21) - -1.33) => mat2x4(1.49, 0.53000003, -0.40999997, 1.3100001, -0.36000001, 1.9200001, -0.099999905, 0.12) * (mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21) - 0.85000002) => mat2x4(-0.69000006, -1.6500001, -2.5900002, -0.87, -2.54, -0.26000005, -2.28, -2.0599999) * (mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13) - 0.0) => mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13) * (mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13) - -1.33) => mat2x4(0.31000006, -0.30999994, -0.25999999, 1.6300001, 2.0700002, 1.2, 1.8000001, 2.46) * (mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13) - 0.85000002) => mat2x4(-1.87, -2.49, -2.4400001, -0.55000001, -0.11000001, -0.98000002, -0.38000003, 0.27999997) */ #version 120 void main() { float[pow(distance((mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21) - 0.0)[0], vec4(0.16, -0.80000001, -1.74, -0.02)), 2) + pow(distance((mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21) - 0.0)[1], vec4(-1.6900001, 0.58999997, -1.4299999, -1.21)), 2) <= 1.0406801e-09 ? 1 : -1] array0; float[pow(distance((mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21) - -1.33)[0], vec4(1.49, 0.53000003, -0.40999997, 1.3100001)), 2) + pow(distance((mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21) - -1.33)[1], vec4(-0.36000001, 1.9200001, -0.099999905, 0.12)), 2) <= 8.2256008e-10 ? 1 : -1] array1; float[pow(distance((mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21) - 0.85000002)[0], vec4(-0.69000006, -1.6500001, -2.5900002, -0.87)), 2) + pow(distance((mat2x4(0.16, -0.80000001, -1.74, -0.02, -1.6900001, 0.58999997, -1.4299999, -1.21) - 0.85000002)[1], vec4(-2.54, -0.26000005, -2.28, -2.0599999)), 2) <= 2.66248e-09 ? 1 : -1] array2; float[pow(distance((mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13) - 0.0)[0], vec4(-1.02, -1.64, -1.59, 0.30000001)), 2) + pow(distance((mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13) - 0.0)[1], vec4(0.74000001, -0.13, 0.47, 1.13)), 2) <= 8.4104002e-10 ? 1 : -1] array3; float[pow(distance((mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13) - -1.33)[0], vec4(0.31000006, -0.30999994, -0.25999999, 1.6300001)), 2) + pow(distance((mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13) - -1.33)[1], vec4(2.0700002, 1.2, 1.8000001, 2.46)), 2) <= 1.7933203e-09 ? 1 : -1] array4; float[pow(distance((mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13) - 0.85000002)[0], vec4(-1.87, -2.49, -2.4400001, -0.55000001)), 2) + pow(distance((mat2x4(-1.02, -1.64, -1.59, 0.30000001, 0.74000001, -0.13, 0.47, 1.13) - 0.85000002)[1], vec4(-0.11000001, -0.98000002, -0.38000003, 0.27999997)), 2) <= 1.7148402e-09 ? 1 : -1] array5; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length()); } |