Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.318592071533 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-mat2x3-float.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-mat2x3-float.frag: 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size 0(20) : error C1307: non constant expression for array size 0(21) : error C1307: non constant expression for array size 0(22) : error C1307: non constant expression for array size 0(23) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5) - 0.0) => mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5) * (mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5) - -1.33) => mat2x3(0.87, 0.88000005, 2.3600001, 3.27, 0.58000004, 0.83000004) * (mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5) - 0.85000002) => mat2x3(-1.3100001, -1.3, 0.17999995, 1.09, -1.6, -1.35) * (mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001) - 0.0) => mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001) * (mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001) - -1.33) => mat2x3(2.71, 0.060000062, 2.3299999, 0.25, 3.1600001, 0.59000003) * (mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001) - 0.85000002) => mat2x3(0.52999997, -2.1199999, 0.14999998, -1.9300001, 0.98000002, -1.59) */ #version 120 void main() { float[pow(distance((mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5) - 0.0)[0], vec3(-0.46000001, -0.44999999, 1.03)), 2) + pow(distance((mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5) - 0.0)[1], vec3(1.9400001, -0.75, -0.5)), 2) <= 6.0510996e-10 ? 1 : -1] array0; float[pow(distance((mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5) - -1.33)[0], vec3(0.87, 0.88000005, 2.3600001)), 2) + pow(distance((mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5) - -1.33)[1], vec3(3.27, 0.58000004, 0.83000004)), 2) <= 1.8819097e-09 ? 1 : -1] array1; float[pow(distance((mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5) - 0.85000002)[0], vec3(-1.3100001, -1.3, 0.17999995)), 2) + pow(distance((mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5) - 0.85000002)[1], vec3(1.09, -1.6, -1.35)), 2) <= 9.0091007e-10 ? 1 : -1] array2; float[pow(distance((mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001) - 0.0)[0], vec3(1.38, -1.27, 1.0)), 2) + pow(distance((mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001) - 0.0)[1], vec3(-1.08, 1.83, -0.74000001)), 2) <= 9.5802e-10 ? 1 : -1] array3; float[pow(distance((mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001) - -1.33)[0], vec3(2.71, 0.060000062, 2.3299999)), 2) + pow(distance((mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001) - -1.33)[1], vec3(0.25, 3.1600001, 0.59000003)), 2) <= 2.3172801e-09 ? 1 : -1] array4; float[pow(distance((mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001) - 0.85000002)[0], vec3(0.52999997, -2.1199999, 0.14999998)), 2) + pow(distance((mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001) - 0.85000002)[1], vec3(-1.9300001, 0.98000002, -1.59)), 2) <= 1.2011201e-09 ? 1 : -1] array5; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length()); } |