Status: fail
			Result: fail
		
| Detail | Value | 
|---|---|
| returncode | 1 | 
| time | 0.258110046387 | 
| note | Returncode was 1  | 
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-mat2-mat2.frag pass 1.20  | 
| errors | 
  | 
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-mat2-mat2.frag: 0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size
0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (mat2(1.6, 1.53, 0.75999999, -1.0) - mat2(1.6, 1.53, 0.75999999, -1.0)) => mat2(0.0, 0.0, 0.0, 0.0)
 * (mat2(1.6, 1.53, 0.75999999, -1.0) - mat2(-0.13, -1.4, -0.87, 1.4)) => mat2(1.73, 2.9299998, 1.63, -2.4000001)
 * (mat2(-0.13, -1.4, -0.87, 1.4) - mat2(1.6, 1.53, 0.75999999, -1.0)) => mat2(-1.73, -2.9299998, -1.63, 2.4000001)
 * (mat2(-0.13, -1.4, -0.87, 1.4) - mat2(-0.13, -1.4, -0.87, 1.4)) => mat2(0.0, 0.0, 0.0, 0.0)
 */
#version 120
void main()
{
  float[pow(distance((mat2(1.6, 1.53, 0.75999999, -1.0) - mat2(1.6, 1.53, 0.75999999, -1.0))[0], vec2(0.0, 0.0)), 2) + pow(distance((mat2(1.6, 1.53, 0.75999999, -1.0) - mat2(1.6, 1.53, 0.75999999, -1.0))[1], vec2(0.0, 0.0)), 2) <= 0.0 ? 1 : -1] array0;
  float[pow(distance((mat2(1.6, 1.53, 0.75999999, -1.0) - mat2(-0.13, -1.4, -0.87, 1.4))[0], vec2(1.73, 2.9299998)), 2) + pow(distance((mat2(1.6, 1.53, 0.75999999, -1.0) - mat2(-0.13, -1.4, -0.87, 1.4))[1], vec2(1.63, -2.4000001)), 2) <= 1.9994701e-09 ? 1 : -1] array1;
  float[pow(distance((mat2(-0.13, -1.4, -0.87, 1.4) - mat2(1.6, 1.53, 0.75999999, -1.0))[0], vec2(-1.73, -2.9299998)), 2) + pow(distance((mat2(-0.13, -1.4, -0.87, 1.4) - mat2(1.6, 1.53, 0.75999999, -1.0))[1], vec2(-1.63, 2.4000001)), 2) <= 1.9994701e-09 ? 1 : -1] array2;
  float[pow(distance((mat2(-0.13, -1.4, -0.87, 1.4) - mat2(-0.13, -1.4, -0.87, 1.4))[0], vec2(0.0, 0.0)), 2) + pow(distance((mat2(-0.13, -1.4, -0.87, 1.4) - mat2(-0.13, -1.4, -0.87, 1.4))[1], vec2(0.0, 0.0)), 2) <= 0.0 ? 1 : -1] array3;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length());
}
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