Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.255518913269 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-ivec4-int.vert pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-ivec4-int.vert: 0(32) : error C1307: non constant expression for array size 0(33) : error C1307: non constant expression for array size 0(34) : error C1307: non constant expression for array size 0(35) : error C1307: non constant expression for array size 0(36) : error C1307: non constant expression for array size 0(37) : error C1307: non constant expression for array size 0(38) : error C1307: non constant expression for array size 0(39) : error C1307: non constant expression for array size 0(40) : error C1307: non constant expression for array size 0(41) : error C1307: non constant expression for array size 0(42) : error C1307: non constant expression for array size 0(43) : error C1307: non constant expression for array size 0(44) : error C1307: non constant expression for array size 0(45) : error C1307: non constant expression for array size 0(46) : error C1307: non constant expression for array size 0(47) : error C1307: non constant expression for array size 0(48) : error C1307: non constant expression for array size 0(49) : error C1307: non constant expression for array size 0(50) : error C1307: non constant expression for array size 0(51) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (ivec4(-66, 72, 87, -75) - 12) => ivec4(-78, 60, 75, -87) * (ivec4(-66, 72, 87, -75) - -6) => ivec4(-60, 78, 93, -69) * (ivec4(-66, 72, 87, -75) - 74) => ivec4(-140, -2, 13, -149) * (ivec4(-66, 72, 87, -75) - -32) => ivec4(-34, 104, 119, -43) * (ivec4(-66, 72, 87, -75) - 0) => ivec4(-66, 72, 87, -75) * (ivec4(66, 72, 87, 75) - 12) => ivec4(54, 60, 75, 63) * (ivec4(66, 72, 87, 75) - -6) => ivec4(72, 78, 93, 81) * (ivec4(66, 72, 87, 75) - 74) => ivec4(-8, -2, 13, 1) * (ivec4(66, 72, 87, 75) - -32) => ivec4(98, 104, 119, 107) * (ivec4(66, 72, 87, 75) - 0) => ivec4(66, 72, 87, 75) * (ivec4(-24, 40, -23, 74) - 12) => ivec4(-36, 28, -35, 62) * (ivec4(-24, 40, -23, 74) - -6) => ivec4(-18, 46, -17, 80) * (ivec4(-24, 40, -23, 74) - 74) => ivec4(-98, -34, -97, 0) * (ivec4(-24, 40, -23, 74) - -32) => ivec4(8, 72, 9, 106) * (ivec4(-24, 40, -23, 74) - 0) => ivec4(-24, 40, -23, 74) * (ivec4(24, 40, 23, 74) - 12) => ivec4(12, 28, 11, 62) * (ivec4(24, 40, 23, 74) - -6) => ivec4(30, 46, 29, 80) * (ivec4(24, 40, 23, 74) - 74) => ivec4(-50, -34, -51, 0) * (ivec4(24, 40, 23, 74) - -32) => ivec4(56, 72, 55, 106) * (ivec4(24, 40, 23, 74) - 0) => ivec4(24, 40, 23, 74) */ #version 120 void main() { float[all(equal((ivec4(-66, 72, 87, -75) - 12), ivec4(-78, 60, 75, -87))) ? 1 : -1] array0; float[all(equal((ivec4(-66, 72, 87, -75) - -6), ivec4(-60, 78, 93, -69))) ? 1 : -1] array1; float[all(equal((ivec4(-66, 72, 87, -75) - 74), ivec4(-140, -2, 13, -149))) ? 1 : -1] array2; float[all(equal((ivec4(-66, 72, 87, -75) - -32), ivec4(-34, 104, 119, -43))) ? 1 : -1] array3; float[all(equal((ivec4(-66, 72, 87, -75) - 0), ivec4(-66, 72, 87, -75))) ? 1 : -1] array4; float[all(equal((ivec4(66, 72, 87, 75) - 12), ivec4(54, 60, 75, 63))) ? 1 : -1] array5; float[all(equal((ivec4(66, 72, 87, 75) - -6), ivec4(72, 78, 93, 81))) ? 1 : -1] array6; float[all(equal((ivec4(66, 72, 87, 75) - 74), ivec4(-8, -2, 13, 1))) ? 1 : -1] array7; float[all(equal((ivec4(66, 72, 87, 75) - -32), ivec4(98, 104, 119, 107))) ? 1 : -1] array8; float[all(equal((ivec4(66, 72, 87, 75) - 0), ivec4(66, 72, 87, 75))) ? 1 : -1] array9; float[all(equal((ivec4(-24, 40, -23, 74) - 12), ivec4(-36, 28, -35, 62))) ? 1 : -1] array10; float[all(equal((ivec4(-24, 40, -23, 74) - -6), ivec4(-18, 46, -17, 80))) ? 1 : -1] array11; float[all(equal((ivec4(-24, 40, -23, 74) - 74), ivec4(-98, -34, -97, 0))) ? 1 : -1] array12; float[all(equal((ivec4(-24, 40, -23, 74) - -32), ivec4(8, 72, 9, 106))) ? 1 : -1] array13; float[all(equal((ivec4(-24, 40, -23, 74) - 0), ivec4(-24, 40, -23, 74))) ? 1 : -1] array14; float[all(equal((ivec4(24, 40, 23, 74) - 12), ivec4(12, 28, 11, 62))) ? 1 : -1] array15; float[all(equal((ivec4(24, 40, 23, 74) - -6), ivec4(30, 46, 29, 80))) ? 1 : -1] array16; float[all(equal((ivec4(24, 40, 23, 74) - 74), ivec4(-50, -34, -51, 0))) ? 1 : -1] array17; float[all(equal((ivec4(24, 40, 23, 74) - -32), ivec4(56, 72, 55, 106))) ? 1 : -1] array18; float[all(equal((ivec4(24, 40, 23, 74) - 0), ivec4(24, 40, 23, 74))) ? 1 : -1] array19; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length() + array16.length() + array17.length() + array18.length() + array19.length()); } |