Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.251363992691 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-ivec3-int.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-ivec3-int.frag: 0(27) : error C1307: non constant expression for array size 0(28) : error C1307: non constant expression for array size 0(29) : error C1307: non constant expression for array size 0(30) : error C1307: non constant expression for array size 0(31) : error C1307: non constant expression for array size 0(32) : error C1307: non constant expression for array size 0(33) : error C1307: non constant expression for array size 0(34) : error C1307: non constant expression for array size 0(35) : error C1307: non constant expression for array size 0(36) : error C1307: non constant expression for array size 0(37) : error C1307: non constant expression for array size 0(38) : error C1307: non constant expression for array size 0(39) : error C1307: non constant expression for array size 0(40) : error C1307: non constant expression for array size 0(41) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (ivec3(-36, 32, -88) - 12) => ivec3(-48, 20, -100) * (ivec3(-36, 32, -88) - -6) => ivec3(-30, 38, -82) * (ivec3(-36, 32, -88) - 74) => ivec3(-110, -42, -162) * (ivec3(-36, 32, -88) - -32) => ivec3(-4, 64, -56) * (ivec3(-36, 32, -88) - 0) => ivec3(-36, 32, -88) * (ivec3(36, 32, 88) - 12) => ivec3(24, 20, 76) * (ivec3(36, 32, 88) - -6) => ivec3(42, 38, 94) * (ivec3(36, 32, 88) - 74) => ivec3(-38, -42, 14) * (ivec3(36, 32, 88) - -32) => ivec3(68, 64, 120) * (ivec3(36, 32, 88) - 0) => ivec3(36, 32, 88) * (ivec3(59, 77, 68) - 12) => ivec3(47, 65, 56) * (ivec3(59, 77, 68) - -6) => ivec3(65, 83, 74) * (ivec3(59, 77, 68) - 74) => ivec3(-15, 3, -6) * (ivec3(59, 77, 68) - -32) => ivec3(91, 109, 100) * (ivec3(59, 77, 68) - 0) => ivec3(59, 77, 68) */ #version 120 void main() { float[all(equal((ivec3(-36, 32, -88) - 12), ivec3(-48, 20, -100))) ? 1 : -1] array0; float[all(equal((ivec3(-36, 32, -88) - -6), ivec3(-30, 38, -82))) ? 1 : -1] array1; float[all(equal((ivec3(-36, 32, -88) - 74), ivec3(-110, -42, -162))) ? 1 : -1] array2; float[all(equal((ivec3(-36, 32, -88) - -32), ivec3(-4, 64, -56))) ? 1 : -1] array3; float[all(equal((ivec3(-36, 32, -88) - 0), ivec3(-36, 32, -88))) ? 1 : -1] array4; float[all(equal((ivec3(36, 32, 88) - 12), ivec3(24, 20, 76))) ? 1 : -1] array5; float[all(equal((ivec3(36, 32, 88) - -6), ivec3(42, 38, 94))) ? 1 : -1] array6; float[all(equal((ivec3(36, 32, 88) - 74), ivec3(-38, -42, 14))) ? 1 : -1] array7; float[all(equal((ivec3(36, 32, 88) - -32), ivec3(68, 64, 120))) ? 1 : -1] array8; float[all(equal((ivec3(36, 32, 88) - 0), ivec3(36, 32, 88))) ? 1 : -1] array9; float[all(equal((ivec3(59, 77, 68) - 12), ivec3(47, 65, 56))) ? 1 : -1] array10; float[all(equal((ivec3(59, 77, 68) - -6), ivec3(65, 83, 74))) ? 1 : -1] array11; float[all(equal((ivec3(59, 77, 68) - 74), ivec3(-15, 3, -6))) ? 1 : -1] array12; float[all(equal((ivec3(59, 77, 68) - -32), ivec3(91, 109, 100))) ? 1 : -1] array13; float[all(equal((ivec3(59, 77, 68) - 0), ivec3(59, 77, 68))) ? 1 : -1] array14; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length()); } |