Results for spec/glsl-1.20/compiler/built-in-functions/op-sub-int-ivec4.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.243957996368
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-int-ivec4.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-int-ivec4.frag: 0(32) : error C1307: non constant expression for array size
  • 0(33) : error C1307: non constant expression for array size
  • 0(34) : error C1307: non constant expression for array size
  • 0(35) : error C1307: non constant expression for array size
  • 0(36) : error C1307: non constant expression for array size
  • 0(37) : error C1307: non constant expression for array size
  • 0(38) : error C1307: non constant expression for array size
  • 0(39) : error C1307: non constant expression for array size
  • 0(40) : error C1307: non constant expression for array size
  • 0(41) : error C1307: non constant expression for array size
  • 0(42) : error C1307: non constant expression for array size
  • 0(43) : error C1307: non constant expression for array size
  • 0(44) : error C1307: non constant expression for array size
  • 0(45) : error C1307: non constant expression for array size
  • 0(46) : error C1307: non constant expression for array size
  • 0(47) : error C1307: non constant expression for array size
  • 0(48) : error C1307: non constant expression for array size
  • 0(49) : error C1307: non constant expression for array size
  • 0(50) : error C1307: non constant expression for array size
  • 0(51) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-int-ivec4.frag: 0(32) : error C1307: non constant expression for array size
0(33) : error C1307: non constant expression for array size
0(34) : error C1307: non constant expression for array size
0(35) : error C1307: non constant expression for array size
0(36) : error C1307: non constant expression for array size
0(37) : error C1307: non constant expression for array size
0(38) : error C1307: non constant expression for array size
0(39) : error C1307: non constant expression for array size
0(40) : error C1307: non constant expression for array size
0(41) : error C1307: non constant expression for array size
0(42) : error C1307: non constant expression for array size
0(43) : error C1307: non constant expression for array size
0(44) : error C1307: non constant expression for array size
0(45) : error C1307: non constant expression for array size
0(46) : error C1307: non constant expression for array size
0(47) : error C1307: non constant expression for array size
0(48) : error C1307: non constant expression for array size
0(49) : error C1307: non constant expression for array size
0(50) : error C1307: non constant expression for array size
0(51) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (12 - ivec4(-66, 72, 87, -75)) => ivec4(78, -60, -75, 87)
 * (12 - ivec4(66, 72, 87, 75)) => ivec4(-54, -60, -75, -63)
 * (12 - ivec4(-24, 40, -23, 74)) => ivec4(36, -28, 35, -62)
 * (12 - ivec4(24, 40, 23, 74)) => ivec4(-12, -28, -11, -62)
 * (-6 - ivec4(-66, 72, 87, -75)) => ivec4(60, -78, -93, 69)
 * (-6 - ivec4(66, 72, 87, 75)) => ivec4(-72, -78, -93, -81)
 * (-6 - ivec4(-24, 40, -23, 74)) => ivec4(18, -46, 17, -80)
 * (-6 - ivec4(24, 40, 23, 74)) => ivec4(-30, -46, -29, -80)
 * (74 - ivec4(-66, 72, 87, -75)) => ivec4(140, 2, -13, 149)
 * (74 - ivec4(66, 72, 87, 75)) => ivec4(8, 2, -13, -1)
 * (74 - ivec4(-24, 40, -23, 74)) => ivec4(98, 34, 97, 0)
 * (74 - ivec4(24, 40, 23, 74)) => ivec4(50, 34, 51, 0)
 * (-32 - ivec4(-66, 72, 87, -75)) => ivec4(34, -104, -119, 43)
 * (-32 - ivec4(66, 72, 87, 75)) => ivec4(-98, -104, -119, -107)
 * (-32 - ivec4(-24, 40, -23, 74)) => ivec4(-8, -72, -9, -106)
 * (-32 - ivec4(24, 40, 23, 74)) => ivec4(-56, -72, -55, -106)
 * (0 - ivec4(-66, 72, 87, -75)) => ivec4(66, -72, -87, 75)
 * (0 - ivec4(66, 72, 87, 75)) => ivec4(-66, -72, -87, -75)
 * (0 - ivec4(-24, 40, -23, 74)) => ivec4(24, -40, 23, -74)
 * (0 - ivec4(24, 40, 23, 74)) => ivec4(-24, -40, -23, -74)
 */
#version 120

void main()
{
  float[all(equal((12 - ivec4(-66, 72, 87, -75)), ivec4(78, -60, -75, 87))) ? 1 : -1] array0;
  float[all(equal((12 - ivec4(66, 72, 87, 75)), ivec4(-54, -60, -75, -63))) ? 1 : -1] array1;
  float[all(equal((12 - ivec4(-24, 40, -23, 74)), ivec4(36, -28, 35, -62))) ? 1 : -1] array2;
  float[all(equal((12 - ivec4(24, 40, 23, 74)), ivec4(-12, -28, -11, -62))) ? 1 : -1] array3;
  float[all(equal((-6 - ivec4(-66, 72, 87, -75)), ivec4(60, -78, -93, 69))) ? 1 : -1] array4;
  float[all(equal((-6 - ivec4(66, 72, 87, 75)), ivec4(-72, -78, -93, -81))) ? 1 : -1] array5;
  float[all(equal((-6 - ivec4(-24, 40, -23, 74)), ivec4(18, -46, 17, -80))) ? 1 : -1] array6;
  float[all(equal((-6 - ivec4(24, 40, 23, 74)), ivec4(-30, -46, -29, -80))) ? 1 : -1] array7;
  float[all(equal((74 - ivec4(-66, 72, 87, -75)), ivec4(140, 2, -13, 149))) ? 1 : -1] array8;
  float[all(equal((74 - ivec4(66, 72, 87, 75)), ivec4(8, 2, -13, -1))) ? 1 : -1] array9;
  float[all(equal((74 - ivec4(-24, 40, -23, 74)), ivec4(98, 34, 97, 0))) ? 1 : -1] array10;
  float[all(equal((74 - ivec4(24, 40, 23, 74)), ivec4(50, 34, 51, 0))) ? 1 : -1] array11;
  float[all(equal((-32 - ivec4(-66, 72, 87, -75)), ivec4(34, -104, -119, 43))) ? 1 : -1] array12;
  float[all(equal((-32 - ivec4(66, 72, 87, 75)), ivec4(-98, -104, -119, -107))) ? 1 : -1] array13;
  float[all(equal((-32 - ivec4(-24, 40, -23, 74)), ivec4(-8, -72, -9, -106))) ? 1 : -1] array14;
  float[all(equal((-32 - ivec4(24, 40, 23, 74)), ivec4(-56, -72, -55, -106))) ? 1 : -1] array15;
  float[all(equal((0 - ivec4(-66, 72, 87, -75)), ivec4(66, -72, -87, 75))) ? 1 : -1] array16;
  float[all(equal((0 - ivec4(66, 72, 87, 75)), ivec4(-66, -72, -87, -75))) ? 1 : -1] array17;
  float[all(equal((0 - ivec4(-24, 40, -23, 74)), ivec4(24, -40, 23, -74))) ? 1 : -1] array18;
  float[all(equal((0 - ivec4(24, 40, 23, 74)), ivec4(-24, -40, -23, -74))) ? 1 : -1] array19;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length() + array16.length() + array17.length() + array18.length() + array19.length());
}

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