Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.249456882477 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-int-ivec3.vert pass 1.20 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-int-ivec3.vert: 0(27) : error C1307: non constant expression for array size
0(28) : error C1307: non constant expression for array size
0(29) : error C1307: non constant expression for array size
0(30) : error C1307: non constant expression for array size
0(31) : error C1307: non constant expression for array size
0(32) : error C1307: non constant expression for array size
0(33) : error C1307: non constant expression for array size
0(34) : error C1307: non constant expression for array size
0(35) : error C1307: non constant expression for array size
0(36) : error C1307: non constant expression for array size
0(37) : error C1307: non constant expression for array size
0(38) : error C1307: non constant expression for array size
0(39) : error C1307: non constant expression for array size
0(40) : error C1307: non constant expression for array size
0(41) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.20
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* (12 - ivec3(-36, 32, -88)) => ivec3(48, -20, 100)
* (12 - ivec3(36, 32, 88)) => ivec3(-24, -20, -76)
* (12 - ivec3(59, 77, 68)) => ivec3(-47, -65, -56)
* (-6 - ivec3(-36, 32, -88)) => ivec3(30, -38, 82)
* (-6 - ivec3(36, 32, 88)) => ivec3(-42, -38, -94)
* (-6 - ivec3(59, 77, 68)) => ivec3(-65, -83, -74)
* (74 - ivec3(-36, 32, -88)) => ivec3(110, 42, 162)
* (74 - ivec3(36, 32, 88)) => ivec3(38, 42, -14)
* (74 - ivec3(59, 77, 68)) => ivec3(15, -3, 6)
* (-32 - ivec3(-36, 32, -88)) => ivec3(4, -64, 56)
* (-32 - ivec3(36, 32, 88)) => ivec3(-68, -64, -120)
* (-32 - ivec3(59, 77, 68)) => ivec3(-91, -109, -100)
* (0 - ivec3(-36, 32, -88)) => ivec3(36, -32, 88)
* (0 - ivec3(36, 32, 88)) => ivec3(-36, -32, -88)
* (0 - ivec3(59, 77, 68)) => ivec3(-59, -77, -68)
*/
#version 120
void main()
{
float[all(equal((12 - ivec3(-36, 32, -88)), ivec3(48, -20, 100))) ? 1 : -1] array0;
float[all(equal((12 - ivec3(36, 32, 88)), ivec3(-24, -20, -76))) ? 1 : -1] array1;
float[all(equal((12 - ivec3(59, 77, 68)), ivec3(-47, -65, -56))) ? 1 : -1] array2;
float[all(equal((-6 - ivec3(-36, 32, -88)), ivec3(30, -38, 82))) ? 1 : -1] array3;
float[all(equal((-6 - ivec3(36, 32, 88)), ivec3(-42, -38, -94))) ? 1 : -1] array4;
float[all(equal((-6 - ivec3(59, 77, 68)), ivec3(-65, -83, -74))) ? 1 : -1] array5;
float[all(equal((74 - ivec3(-36, 32, -88)), ivec3(110, 42, 162))) ? 1 : -1] array6;
float[all(equal((74 - ivec3(36, 32, 88)), ivec3(38, 42, -14))) ? 1 : -1] array7;
float[all(equal((74 - ivec3(59, 77, 68)), ivec3(15, -3, 6))) ? 1 : -1] array8;
float[all(equal((-32 - ivec3(-36, 32, -88)), ivec3(4, -64, 56))) ? 1 : -1] array9;
float[all(equal((-32 - ivec3(36, 32, 88)), ivec3(-68, -64, -120))) ? 1 : -1] array10;
float[all(equal((-32 - ivec3(59, 77, 68)), ivec3(-91, -109, -100))) ? 1 : -1] array11;
float[all(equal((0 - ivec3(-36, 32, -88)), ivec3(36, -32, 88))) ? 1 : -1] array12;
float[all(equal((0 - ivec3(36, 32, 88)), ivec3(-36, -32, -88))) ? 1 : -1] array13;
float[all(equal((0 - ivec3(59, 77, 68)), ivec3(-59, -77, -68))) ? 1 : -1] array14;
gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length());
}
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