Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.249456882477 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-int-ivec3.vert pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-int-ivec3.vert: 0(27) : error C1307: non constant expression for array size 0(28) : error C1307: non constant expression for array size 0(29) : error C1307: non constant expression for array size 0(30) : error C1307: non constant expression for array size 0(31) : error C1307: non constant expression for array size 0(32) : error C1307: non constant expression for array size 0(33) : error C1307: non constant expression for array size 0(34) : error C1307: non constant expression for array size 0(35) : error C1307: non constant expression for array size 0(36) : error C1307: non constant expression for array size 0(37) : error C1307: non constant expression for array size 0(38) : error C1307: non constant expression for array size 0(39) : error C1307: non constant expression for array size 0(40) : error C1307: non constant expression for array size 0(41) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (12 - ivec3(-36, 32, -88)) => ivec3(48, -20, 100) * (12 - ivec3(36, 32, 88)) => ivec3(-24, -20, -76) * (12 - ivec3(59, 77, 68)) => ivec3(-47, -65, -56) * (-6 - ivec3(-36, 32, -88)) => ivec3(30, -38, 82) * (-6 - ivec3(36, 32, 88)) => ivec3(-42, -38, -94) * (-6 - ivec3(59, 77, 68)) => ivec3(-65, -83, -74) * (74 - ivec3(-36, 32, -88)) => ivec3(110, 42, 162) * (74 - ivec3(36, 32, 88)) => ivec3(38, 42, -14) * (74 - ivec3(59, 77, 68)) => ivec3(15, -3, 6) * (-32 - ivec3(-36, 32, -88)) => ivec3(4, -64, 56) * (-32 - ivec3(36, 32, 88)) => ivec3(-68, -64, -120) * (-32 - ivec3(59, 77, 68)) => ivec3(-91, -109, -100) * (0 - ivec3(-36, 32, -88)) => ivec3(36, -32, 88) * (0 - ivec3(36, 32, 88)) => ivec3(-36, -32, -88) * (0 - ivec3(59, 77, 68)) => ivec3(-59, -77, -68) */ #version 120 void main() { float[all(equal((12 - ivec3(-36, 32, -88)), ivec3(48, -20, 100))) ? 1 : -1] array0; float[all(equal((12 - ivec3(36, 32, 88)), ivec3(-24, -20, -76))) ? 1 : -1] array1; float[all(equal((12 - ivec3(59, 77, 68)), ivec3(-47, -65, -56))) ? 1 : -1] array2; float[all(equal((-6 - ivec3(-36, 32, -88)), ivec3(30, -38, 82))) ? 1 : -1] array3; float[all(equal((-6 - ivec3(36, 32, 88)), ivec3(-42, -38, -94))) ? 1 : -1] array4; float[all(equal((-6 - ivec3(59, 77, 68)), ivec3(-65, -83, -74))) ? 1 : -1] array5; float[all(equal((74 - ivec3(-36, 32, -88)), ivec3(110, 42, 162))) ? 1 : -1] array6; float[all(equal((74 - ivec3(36, 32, 88)), ivec3(38, 42, -14))) ? 1 : -1] array7; float[all(equal((74 - ivec3(59, 77, 68)), ivec3(15, -3, 6))) ? 1 : -1] array8; float[all(equal((-32 - ivec3(-36, 32, -88)), ivec3(4, -64, 56))) ? 1 : -1] array9; float[all(equal((-32 - ivec3(36, 32, 88)), ivec3(-68, -64, -120))) ? 1 : -1] array10; float[all(equal((-32 - ivec3(59, 77, 68)), ivec3(-91, -109, -100))) ? 1 : -1] array11; float[all(equal((0 - ivec3(-36, 32, -88)), ivec3(36, -32, 88))) ? 1 : -1] array12; float[all(equal((0 - ivec3(36, 32, 88)), ivec3(-36, -32, -88))) ? 1 : -1] array13; float[all(equal((0 - ivec3(59, 77, 68)), ivec3(-59, -77, -68))) ? 1 : -1] array14; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length()); } |