Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.304974079132 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-float-vec4.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-float-vec4.frag: 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size 0(20) : error C1307: non constant expression for array size 0(21) : error C1307: non constant expression for array size 0(22) : error C1307: non constant expression for array size 0(23) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (0.0 - vec4(-1.65, 1.33, 1.9299999, 0.75999999)) => vec4(1.65, -1.33, -1.9299999, -0.75999999) * (0.0 - vec4(0.80000001, -0.15000001, -0.50999999, 0.0)) => vec4(-0.80000001, 0.15000001, 0.50999999, 0.0) * (-1.33 - vec4(-1.65, 1.33, 1.9299999, 0.75999999)) => vec4(0.31999993, -2.6600001, -3.26, -2.0900002) * (-1.33 - vec4(0.80000001, -0.15000001, -0.50999999, 0.0)) => vec4(-2.1300001, -1.1800001, -0.82000005, -1.33) * (0.85000002 - vec4(-1.65, 1.33, 1.9299999, 0.75999999)) => vec4(2.5, -0.48000002, -1.0799999, 0.090000033) * (0.85000002 - vec4(0.80000001, -0.15000001, -0.50999999, 0.0)) => vec4(0.050000012, 1.0, 1.36, 0.85000002) */ #version 120 void main() { float[distance((0.0 - vec4(-1.65, 1.33, 1.9299999, 0.75999999)), vec4(1.65, -1.33, -1.9299999, -0.75999999)) <= 2.9654509e-05 ? 1 : -1] array0; float[distance((0.0 - vec4(0.80000001, -0.15000001, -0.50999999, 0.0)), vec4(-0.80000001, 0.15000001, 0.50999999, 0.0)) <= 9.6052072e-06 ? 1 : -1] array1; float[distance((-1.33 - vec4(-1.65, 1.33, 1.9299999, 0.75999999)), vec4(0.31999993, -2.6600001, -3.26, -2.0900002)) <= 4.7088957e-05 ? 1 : -1] array2; float[distance((-1.33 - vec4(0.80000001, -0.15000001, -0.50999999, 0.0)), vec4(-2.1300001, -1.1800001, -0.82000005, -1.33)) <= 2.8931991e-05 ? 1 : -1] array3; float[distance((0.85000002 - vec4(-1.65, 1.33, 1.9299999, 0.75999999)), vec4(2.5, -0.48000002, -1.0799999, 0.090000033)) <= 2.7667489e-05 ? 1 : -1] array4; float[distance((0.85000002 - vec4(0.80000001, -0.15000001, -0.50999999, 0.0)), vec4(0.050000012, 1.0, 1.36, 0.85000002)) <= 1.8906614e-05 ? 1 : -1] array5; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length()); } |