Results for spec/glsl-1.20/compiler/built-in-functions/op-sub-float-mat4.vert

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.223540067673
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-float-mat4.vert pass 1.20
errors
  • Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-float-mat4.vert: 0(18) : error C1307: non constant expression for array size
  • 0(19) : error C1307: non constant expression for array size
  • 0(20) : error C1307: non constant expression for array size
  • 0(21) : error C1307: non constant expression for array size
  • 0(22) : error C1307: non constant expression for array size
  • 0(23) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-float-mat4.vert: 0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size
0(20) : error C1307: non constant expression for array size
0(21) : error C1307: non constant expression for array size
0(22) : error C1307: non constant expression for array size
0(23) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (0.0 - mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003)) => mat4(1.0, -1.77, -0.090000004, 0.91000003, 0.55000001, -0.62, 0.70999998, 1.8200001, 1.08, -0.47999999, 1.39, 1.4299999, -1.79, 1.35, 1.21, -0.72000003)
 * (0.0 - mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999)) => mat4(-0.059999999, -1.6, -1.25, 0.16, -1.3099999, 0.31999999, -0.44999999, -0.44999999, -1.52, -0.50999999, -1.9, 0.88, 1.96, 1.84, 0.72000003, -0.38999999)
 * (-1.33 - mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003)) => mat4(-0.33000004, -3.0999999, -1.4200001, -0.42000002, -0.78000003, -1.95, -0.62000006, 0.49000001, -0.25, -1.8100001, 0.059999943, 0.099999905, -3.1199999, 0.019999981, -0.12, -2.0500002)
 * (-1.33 - mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999)) => mat4(-1.39, -2.9300001, -2.5799999, -1.1700001, -2.6399999, -1.01, -1.78, -1.78, -2.8499999, -1.84, -3.23, -0.45000005, 0.63, 0.50999999, -0.61000001, -1.72)
 * (0.85000002 - mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003)) => mat4(1.85, -0.91999996, 0.75999999, 1.76, 1.4000001, 0.23000002, 1.5599999, 2.6700001, 1.9300001, 0.37000003, 2.24, 2.28, -0.93999994, 2.2, 2.0599999, 0.13)
 * (0.85000002 - mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999)) => mat4(0.79000002, -0.75, -0.39999998, 1.01, -0.45999992, 1.1700001, 0.40000004, 0.40000004, -0.66999996, 0.34000003, -1.05, 1.73, 2.8099999, 2.6900001, 1.5700001, 0.46000004)
 */
#version 120

void main()
{
  float[pow(distance((0.0 - mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[0], vec4(1.0, -1.77, -0.090000004, 0.91000003)), 2) + pow(distance((0.0 - mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[1], vec4(0.55000001, -0.62, 0.70999998, 1.8200001)), 2) + pow(distance((0.0 - mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[2], vec4(1.08, -0.47999999, 1.39, 1.4299999)), 2) + pow(distance((0.0 - mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[3], vec4(-1.79, 1.35, 1.21, -0.72000003)), 2) <= 2.1855404e-09 ? 1 : -1] array0;
  float[pow(distance((0.0 - mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[0], vec4(-0.059999999, -1.6, -1.25, 0.16)), 2) + pow(distance((0.0 - mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[1], vec4(-1.3099999, 0.31999999, -0.44999999, -0.44999999)), 2) + pow(distance((0.0 - mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[2], vec4(-1.52, -0.50999999, -1.9, 0.88)), 2) + pow(distance((0.0 - mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[3], vec4(1.96, 1.84, 0.72000003, -0.38999999)), 2) <= 2.12278e-09 ? 1 : -1] array1;
  float[pow(distance((-1.33 - mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[0], vec4(-0.33000004, -3.0999999, -1.4200001, -0.42000002)), 2) + pow(distance((-1.33 - mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[1], vec4(-0.78000003, -1.95, -0.62000006, 0.49000001)), 2) + pow(distance((-1.33 - mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[2], vec4(-0.25, -1.8100001, 0.059999943, 0.099999905)), 2) + pow(distance((-1.33 - mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[3], vec4(-3.1199999, 0.019999981, -0.12, -2.0500002)), 2) <= 3.4250995e-09 ? 1 : -1] array2;
  float[pow(distance((-1.33 - mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[0], vec4(-1.39, -2.9300001, -2.5799999, -1.1700001)), 2) + pow(distance((-1.33 - mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[1], vec4(-2.6399999, -1.01, -1.78, -1.78)), 2) + pow(distance((-1.33 - mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[2], vec4(-2.8499999, -1.84, -3.23, -0.45000005)), 2) + pow(distance((-1.33 - mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[3], vec4(0.63, 0.50999999, -0.61000001, -1.72)), 2) <= 5.8999805e-09 ? 1 : -1] array3;
  float[pow(distance((0.85000002 - mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[0], vec4(1.85, -0.91999996, 0.75999999, 1.76)), 2) + pow(distance((0.85000002 - mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[1], vec4(1.4000001, 0.23000002, 1.5599999, 2.6700001)), 2) + pow(distance((0.85000002 - mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[2], vec4(1.9300001, 0.37000003, 2.24, 2.28)), 2) + pow(distance((0.85000002 - mat4(-1.0, 1.77, 0.090000004, -0.91000003, -0.55000001, 0.62, -0.70999998, -1.8200001, -1.08, 0.47999999, -1.39, -1.4299999, 1.79, -1.35, -1.21, 0.72000003))[3], vec4(-0.93999994, 2.2, 2.0599999, 0.13)), 2) <= 4.3581392e-09 ? 1 : -1] array4;
  float[pow(distance((0.85000002 - mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[0], vec4(0.79000002, -0.75, -0.39999998, 1.01)), 2) + pow(distance((0.85000002 - mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[1], vec4(-0.45999992, 1.1700001, 0.40000004, 0.40000004)), 2) + pow(distance((0.85000002 - mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[2], vec4(-0.66999996, 0.34000003, -1.05, 1.73)), 2) + pow(distance((0.85000002 - mat4(0.059999999, 1.6, 1.25, -0.16, 1.3099999, -0.31999999, 0.44999999, 0.44999999, 1.52, 0.50999999, 1.9, -0.88, -1.96, -1.84, -0.72000003, 0.38999999))[3], vec4(2.8099999, 2.6900001, 1.5700001, 0.46000004)), 2) <= 2.67358e-09 ? 1 : -1] array5;
  gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length());
}

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