Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.312654018402 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-float-mat3x2.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-float-mat3x2.frag: 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size 0(20) : error C1307: non constant expression for array size 0(21) : error C1307: non constant expression for array size 0(22) : error C1307: non constant expression for array size 0(23) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (0.0 - mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08)) => mat3x2(-0.090000004, 1.1900001, -1.3, -0.079999998, -1.25, -1.08) * (0.0 - mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79)) => mat3x2(0.36000001, 0.52999997, 1.08, -0.88, 0.60000002, 1.79) * (-1.33 - mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08)) => mat3x2(-1.4200001, -0.13999999, -2.6300001, -1.4100001, -2.5799999, -2.4100001) * (-1.33 - mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79)) => mat3x2(-0.97000003, -0.80000007, -0.25, -2.21, -0.73000002, 0.45999992) * (0.85000002 - mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08)) => mat3x2(0.75999999, 2.04, -0.44999993, 0.77000004, -0.39999998, -0.23000002) * (0.85000002 - mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79)) => mat3x2(1.21, 1.38, 1.9300001, -0.029999971, 1.45, 2.6399999) */ #version 120 void main() { float[pow(distance((0.0 - mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08))[0], vec2(-0.090000004, 1.1900001)), 2) + pow(distance((0.0 - mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08))[1], vec2(-1.3, -0.079999998)), 2) + pow(distance((0.0 - mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08))[2], vec2(-1.25, -1.08)), 2) <= 5.8495009e-10 ? 1 : -1] array0; float[pow(distance((0.0 - mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79))[0], vec2(0.36000001, 0.52999997)), 2) + pow(distance((0.0 - mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79))[1], vec2(1.08, -0.88)), 2) + pow(distance((0.0 - mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79))[2], vec2(0.60000002, 1.79)), 2) <= 5.9153998e-10 ? 1 : -1] array1; float[pow(distance((-1.33 - mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08))[0], vec2(-1.4200001, -0.13999999)), 2) + pow(distance((-1.33 - mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08))[1], vec2(-2.6300001, -1.4100001)), 2) + pow(distance((-1.33 - mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08))[2], vec2(-2.5799999, -2.4100001)), 2) <= 2.34055e-09 ? 1 : -1] array2; float[pow(distance((-1.33 - mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79))[0], vec2(-0.97000003, -0.80000007)), 2) + pow(distance((-1.33 - mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79))[1], vec2(-0.25, -2.21)), 2) + pow(distance((-1.33 - mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79))[2], vec2(-0.73000002, 0.45999992)), 2) <= 7.2719997e-10 ? 1 : -1] array3; float[pow(distance((0.85000002 - mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08))[0], vec2(0.75999999, 2.04)), 2) + pow(distance((0.85000002 - mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08))[1], vec2(-0.44999993, 0.77000004)), 2) + pow(distance((0.85000002 - mat3x2(0.090000004, -1.1900001, 1.3, 0.079999998, 1.25, 1.08))[2], vec2(-0.39999998, -0.23000002)), 2) <= 5.7474991e-10 ? 1 : -1] array4; float[pow(distance((0.85000002 - mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79))[0], vec2(1.21, 1.38)), 2) + pow(distance((0.85000002 - mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79))[1], vec2(1.9300001, -0.029999971)), 2) + pow(distance((0.85000002 - mat3x2(-0.36000001, -0.52999997, -1.08, 0.88, -0.60000002, -1.79))[2], vec2(1.45, 2.6399999)), 2) <= 1.61664e-09 ? 1 : -1] array5; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length()); } |