Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.196151971817 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-float-mat3.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-float-mat3.frag: 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size 0(20) : error C1307: non constant expression for array size 0(21) : error C1307: non constant expression for array size 0(22) : error C1307: non constant expression for array size 0(23) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (0.0 - mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999)) => mat3(1.11, -0.13, -0.56, -1.67, -1.09, -0.94999999, 0.41, 0.02, -0.23999999) * (0.0 - mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47)) => mat3(1.6900001, 1.09, 1.53, 0.46000001, -1.75, 0.69999999, 0.18000001, -2.0, 1.47) * (-1.33 - mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999)) => mat3(-0.22000003, -1.46, -1.8900001, -3.0, -2.4200001, -2.28, -0.92000008, -1.3100001, -1.5700001) * (-1.33 - mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47)) => mat3(0.36000001, -0.24000001, 0.19999993, -0.87, -3.0799999, -0.63000005, -1.1500001, -3.3299999, 0.13999999) * (0.85000002 - mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999)) => mat3(1.96, 0.72000003, 0.29000002, -0.81999993, -0.24000001, -0.099999964, 1.26, 0.87, 0.61000001) * (0.85000002 - mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47)) => mat3(2.54, 1.9400001, 2.3800001, 1.3100001, -0.89999998, 1.55, 1.03, -1.15, 2.3200002) */ #version 120 void main() { float[pow(distance((0.0 - mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999))[0], vec3(1.11, -0.13, -0.56)), 2) + pow(distance((0.0 - mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999))[1], vec3(-1.67, -1.09, -0.94999999)), 2) + pow(distance((0.0 - mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999))[2], vec3(0.41, 0.02, -0.23999999)), 2) <= 6.6682004e-10 ? 1 : -1] array0; float[pow(distance((0.0 - mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47))[0], vec3(1.6900001, 1.09, 1.53)), 2) + pow(distance((0.0 - mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47))[1], vec3(0.46000001, -1.75, 0.69999999)), 2) + pow(distance((0.0 - mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47))[2], vec3(0.18000001, -2.0, 1.47)), 2) <= 1.63425e-09 ? 1 : -1] array1; float[pow(distance((-1.33 - mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999))[0], vec3(-0.22000003, -1.46, -1.8900001)), 2) + pow(distance((-1.33 - mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999))[1], vec3(-3.0, -2.4200001, -2.28)), 2) + pow(distance((-1.33 - mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999))[2], vec3(-0.92000008, -1.3100001, -1.5700001)), 2) <= 3.0834306e-09 ? 1 : -1] array2; float[pow(distance((-1.33 - mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47))[0], vec3(0.36000001, -0.24000001, 0.19999993)), 2) + pow(distance((-1.33 - mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47))[1], vec3(-0.87, -3.0799999, -0.63000005)), 2) + pow(distance((-1.33 - mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47))[2], vec3(-1.1500001, -3.3299999, 0.13999999)), 2) <= 2.3298403e-09 ? 1 : -1] array3; float[pow(distance((0.85000002 - mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999))[0], vec3(1.96, 0.72000003, 0.29000002)), 2) + pow(distance((0.85000002 - mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999))[1], vec3(-0.81999993, -0.24000001, -0.099999964)), 2) + pow(distance((0.85000002 - mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999))[2], vec3(1.26, 0.87, 0.61000001)), 2) <= 7.9007006e-10 ? 1 : -1] array4; float[pow(distance((0.85000002 - mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47))[0], vec3(2.54, 1.9400001, 2.3800001)), 2) + pow(distance((0.85000002 - mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47))[1], vec3(1.3100001, -0.89999998, 1.55)), 2) + pow(distance((0.85000002 - mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47))[2], vec3(1.03, -1.15, 2.3200002)), 2) <= 2.8574003e-09 ? 1 : -1] array5; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length()); } |