Results for spec/glsl-1.20/compiler/built-in-functions/op-sub-float-mat2x3.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.24768614769
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-float-mat2x3.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-float-mat2x3.frag: 0(18) : error C1307: non constant expression for array size
  • 0(19) : error C1307: non constant expression for array size
  • 0(20) : error C1307: non constant expression for array size
  • 0(21) : error C1307: non constant expression for array size
  • 0(22) : error C1307: non constant expression for array size
  • 0(23) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-sub-float-mat2x3.frag: 0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size
0(20) : error C1307: non constant expression for array size
0(21) : error C1307: non constant expression for array size
0(22) : error C1307: non constant expression for array size
0(23) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (0.0 - mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5)) => mat2x3(0.46000001, 0.44999999, -1.03, -1.9400001, 0.75, 0.5)
 * (0.0 - mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001)) => mat2x3(-1.38, 1.27, -1.0, 1.08, -1.83, 0.74000001)
 * (-1.33 - mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5)) => mat2x3(-0.87, -0.88000005, -2.3600001, -3.27, -0.58000004, -0.83000004)
 * (-1.33 - mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001)) => mat2x3(-2.71, -0.060000062, -2.3299999, -0.25, -3.1600001, -0.59000003)
 * (0.85000002 - mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5)) => mat2x3(1.3100001, 1.3, -0.17999995, -1.09, 1.6, 1.35)
 * (0.85000002 - mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001)) => mat2x3(-0.52999997, 2.1199999, -0.14999998, 1.9300001, -0.98000002, 1.59)
 */
#version 120

void main()
{
  float[pow(distance((0.0 - mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5))[0], vec3(0.46000001, 0.44999999, -1.03)), 2) + pow(distance((0.0 - mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5))[1], vec3(-1.9400001, 0.75, 0.5)), 2) <= 6.0510996e-10 ? 1 : -1] array0;
  float[pow(distance((0.0 - mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001))[0], vec3(-1.38, 1.27, -1.0)), 2) + pow(distance((0.0 - mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001))[1], vec3(1.08, -1.83, 0.74000001)), 2) <= 9.5802e-10 ? 1 : -1] array1;
  float[pow(distance((-1.33 - mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5))[0], vec3(-0.87, -0.88000005, -2.3600001)), 2) + pow(distance((-1.33 - mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5))[1], vec3(-3.27, -0.58000004, -0.83000004)), 2) <= 1.8819097e-09 ? 1 : -1] array2;
  float[pow(distance((-1.33 - mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001))[0], vec3(-2.71, -0.060000062, -2.3299999)), 2) + pow(distance((-1.33 - mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001))[1], vec3(-0.25, -3.1600001, -0.59000003)), 2) <= 2.3172801e-09 ? 1 : -1] array3;
  float[pow(distance((0.85000002 - mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5))[0], vec3(1.3100001, 1.3, -0.17999995)), 2) + pow(distance((0.85000002 - mat2x3(-0.46000001, -0.44999999, 1.03, 1.9400001, -0.75, -0.5))[1], vec3(-1.09, 1.6, 1.35)), 2) <= 9.0091007e-10 ? 1 : -1] array4;
  float[pow(distance((0.85000002 - mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001))[0], vec3(-0.52999997, 2.1199999, -0.14999998)), 2) + pow(distance((0.85000002 - mat2x3(1.38, -1.27, 1.0, -1.08, 1.83, -0.74000001))[1], vec3(1.9300001, -0.98000002, 1.59)), 2) <= 1.2011201e-09 ? 1 : -1] array5;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length());
}

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