Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.30961894989 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-selection-bool-vec3-vec3.vert pass 1.20 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-selection-bool-vec3-vec3.vert: 0(20) : error C1307: non constant expression for array size
0(21) : error C1307: non constant expression for array size
0(22) : error C1307: non constant expression for array size
0(23) : error C1307: non constant expression for array size
0(24) : error C1307: non constant expression for array size
0(25) : error C1307: non constant expression for array size
0(26) : error C1307: non constant expression for array size
0(27) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.20
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* (false ? vec3(-0.029999999, -0.85000002, -0.94) : vec3(-0.029999999, -0.85000002, -0.94)) => vec3(-0.029999999, -0.85000002, -0.94)
* (false ? vec3(-0.029999999, -0.85000002, -0.94) : vec3(1.67, 0.66000003, 1.87)) => vec3(1.67, 0.66000003, 1.87)
* (false ? vec3(1.67, 0.66000003, 1.87) : vec3(-0.029999999, -0.85000002, -0.94)) => vec3(-0.029999999, -0.85000002, -0.94)
* (false ? vec3(1.67, 0.66000003, 1.87) : vec3(1.67, 0.66000003, 1.87)) => vec3(1.67, 0.66000003, 1.87)
* (true ? vec3(-0.029999999, -0.85000002, -0.94) : vec3(-0.029999999, -0.85000002, -0.94)) => vec3(-0.029999999, -0.85000002, -0.94)
* (true ? vec3(-0.029999999, -0.85000002, -0.94) : vec3(1.67, 0.66000003, 1.87)) => vec3(-0.029999999, -0.85000002, -0.94)
* (true ? vec3(1.67, 0.66000003, 1.87) : vec3(-0.029999999, -0.85000002, -0.94)) => vec3(1.67, 0.66000003, 1.87)
* (true ? vec3(1.67, 0.66000003, 1.87) : vec3(1.67, 0.66000003, 1.87)) => vec3(1.67, 0.66000003, 1.87)
*/
#version 120
void main()
{
float[distance((false ? vec3(-0.029999999, -0.85000002, -0.94) : vec3(-0.029999999, -0.85000002, -0.94)), vec3(-0.029999999, -0.85000002, -0.94)) <= 1.267675e-05 ? 1 : -1] array0;
float[distance((false ? vec3(-0.029999999, -0.85000002, -0.94) : vec3(1.67, 0.66000003, 1.87)), vec3(1.67, 0.66000003, 1.87)) <= 2.5925663e-05 ? 1 : -1] array1;
float[distance((false ? vec3(1.67, 0.66000003, 1.87) : vec3(-0.029999999, -0.85000002, -0.94)), vec3(-0.029999999, -0.85000002, -0.94)) <= 1.267675e-05 ? 1 : -1] array2;
float[distance((false ? vec3(1.67, 0.66000003, 1.87) : vec3(1.67, 0.66000003, 1.87)), vec3(1.67, 0.66000003, 1.87)) <= 2.5925663e-05 ? 1 : -1] array3;
float[distance((true ? vec3(-0.029999999, -0.85000002, -0.94) : vec3(-0.029999999, -0.85000002, -0.94)), vec3(-0.029999999, -0.85000002, -0.94)) <= 1.267675e-05 ? 1 : -1] array4;
float[distance((true ? vec3(-0.029999999, -0.85000002, -0.94) : vec3(1.67, 0.66000003, 1.87)), vec3(-0.029999999, -0.85000002, -0.94)) <= 1.267675e-05 ? 1 : -1] array5;
float[distance((true ? vec3(1.67, 0.66000003, 1.87) : vec3(-0.029999999, -0.85000002, -0.94)), vec3(1.67, 0.66000003, 1.87)) <= 2.5925663e-05 ? 1 : -1] array6;
float[distance((true ? vec3(1.67, 0.66000003, 1.87) : vec3(1.67, 0.66000003, 1.87)), vec3(1.67, 0.66000003, 1.87)) <= 2.5925663e-05 ? 1 : -1] array7;
gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length());
}
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