Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.301560878754 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-selection-bool-mat2-mat2.vert pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-selection-bool-mat2-mat2.vert: 0(20) : error C1307: non constant expression for array size 0(21) : error C1307: non constant expression for array size 0(22) : error C1307: non constant expression for array size 0(23) : error C1307: non constant expression for array size 0(24) : error C1307: non constant expression for array size 0(25) : error C1307: non constant expression for array size 0(26) : error C1307: non constant expression for array size 0(27) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (false ? mat2(1.6, 1.53, 0.75999999, -1.0) : mat2(1.6, 1.53, 0.75999999, -1.0)) => mat2(1.6, 1.53, 0.75999999, -1.0) * (false ? mat2(1.6, 1.53, 0.75999999, -1.0) : mat2(-0.13, -1.4, -0.87, 1.4)) => mat2(-0.13, -1.4, -0.87, 1.4) * (false ? mat2(-0.13, -1.4, -0.87, 1.4) : mat2(1.6, 1.53, 0.75999999, -1.0)) => mat2(1.6, 1.53, 0.75999999, -1.0) * (false ? mat2(-0.13, -1.4, -0.87, 1.4) : mat2(-0.13, -1.4, -0.87, 1.4)) => mat2(-0.13, -1.4, -0.87, 1.4) * (true ? mat2(1.6, 1.53, 0.75999999, -1.0) : mat2(1.6, 1.53, 0.75999999, -1.0)) => mat2(1.6, 1.53, 0.75999999, -1.0) * (true ? mat2(1.6, 1.53, 0.75999999, -1.0) : mat2(-0.13, -1.4, -0.87, 1.4)) => mat2(1.6, 1.53, 0.75999999, -1.0) * (true ? mat2(-0.13, -1.4, -0.87, 1.4) : mat2(1.6, 1.53, 0.75999999, -1.0)) => mat2(-0.13, -1.4, -0.87, 1.4) * (true ? mat2(-0.13, -1.4, -0.87, 1.4) : mat2(-0.13, -1.4, -0.87, 1.4)) => mat2(-0.13, -1.4, -0.87, 1.4) */ #version 120 void main() { float[pow(distance((false ? mat2(1.6, 1.53, 0.75999999, -1.0) : mat2(1.6, 1.53, 0.75999999, -1.0))[0], vec2(1.6, 1.53)), 2) + pow(distance((false ? mat2(1.6, 1.53, 0.75999999, -1.0) : mat2(1.6, 1.53, 0.75999999, -1.0))[1], vec2(0.75999999, -1.0)), 2) <= 6.4784994e-10 ? 1 : -1] array0; float[pow(distance((false ? mat2(1.6, 1.53, 0.75999999, -1.0) : mat2(-0.13, -1.4, -0.87, 1.4))[0], vec2(-0.13, -1.4)), 2) + pow(distance((false ? mat2(1.6, 1.53, 0.75999999, -1.0) : mat2(-0.13, -1.4, -0.87, 1.4))[1], vec2(-0.87, 1.4)), 2) <= 4.6938003e-10 ? 1 : -1] array1; float[pow(distance((false ? mat2(-0.13, -1.4, -0.87, 1.4) : mat2(1.6, 1.53, 0.75999999, -1.0))[0], vec2(1.6, 1.53)), 2) + pow(distance((false ? mat2(-0.13, -1.4, -0.87, 1.4) : mat2(1.6, 1.53, 0.75999999, -1.0))[1], vec2(0.75999999, -1.0)), 2) <= 6.4784994e-10 ? 1 : -1] array2; float[pow(distance((false ? mat2(-0.13, -1.4, -0.87, 1.4) : mat2(-0.13, -1.4, -0.87, 1.4))[0], vec2(-0.13, -1.4)), 2) + pow(distance((false ? mat2(-0.13, -1.4, -0.87, 1.4) : mat2(-0.13, -1.4, -0.87, 1.4))[1], vec2(-0.87, 1.4)), 2) <= 4.6938003e-10 ? 1 : -1] array3; float[pow(distance((true ? mat2(1.6, 1.53, 0.75999999, -1.0) : mat2(1.6, 1.53, 0.75999999, -1.0))[0], vec2(1.6, 1.53)), 2) + pow(distance((true ? mat2(1.6, 1.53, 0.75999999, -1.0) : mat2(1.6, 1.53, 0.75999999, -1.0))[1], vec2(0.75999999, -1.0)), 2) <= 6.4784994e-10 ? 1 : -1] array4; float[pow(distance((true ? mat2(1.6, 1.53, 0.75999999, -1.0) : mat2(-0.13, -1.4, -0.87, 1.4))[0], vec2(1.6, 1.53)), 2) + pow(distance((true ? mat2(1.6, 1.53, 0.75999999, -1.0) : mat2(-0.13, -1.4, -0.87, 1.4))[1], vec2(0.75999999, -1.0)), 2) <= 6.4784994e-10 ? 1 : -1] array5; float[pow(distance((true ? mat2(-0.13, -1.4, -0.87, 1.4) : mat2(1.6, 1.53, 0.75999999, -1.0))[0], vec2(-0.13, -1.4)), 2) + pow(distance((true ? mat2(-0.13, -1.4, -0.87, 1.4) : mat2(1.6, 1.53, 0.75999999, -1.0))[1], vec2(-0.87, 1.4)), 2) <= 4.6938003e-10 ? 1 : -1] array6; float[pow(distance((true ? mat2(-0.13, -1.4, -0.87, 1.4) : mat2(-0.13, -1.4, -0.87, 1.4))[0], vec2(-0.13, -1.4)), 2) + pow(distance((true ? mat2(-0.13, -1.4, -0.87, 1.4) : mat2(-0.13, -1.4, -0.87, 1.4))[1], vec2(-0.87, 1.4)), 2) <= 4.6938003e-10 ? 1 : -1] array7; gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length()); } |