Results for spec/glsl-1.20/compiler/built-in-functions/op-selection-bool-float-float.vert

Overview

Status: fail
Result: fail

Back to summary

Details

Detail Value
returncode 1
time 0.313861846924
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-selection-bool-float-float.vert pass 1.20
errors
  • Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-selection-bool-float-float.vert: 0(30) : error C1307: non constant expression for array size
  • 0(31) : error C1307: non constant expression for array size
  • 0(32) : error C1307: non constant expression for array size
  • 0(33) : error C1307: non constant expression for array size
  • 0(34) : error C1307: non constant expression for array size
  • 0(35) : error C1307: non constant expression for array size
  • 0(36) : error C1307: non constant expression for array size
  • 0(37) : error C1307: non constant expression for array size
  • 0(38) : error C1307: non constant expression for array size
  • 0(39) : error C1307: non constant expression for array size
  • 0(40) : error C1307: non constant expression for array size
  • 0(41) : error C1307: non constant expression for array size
  • 0(42) : error C1307: non constant expression for array size
  • 0(43) : error C1307: non constant expression for array size
  • 0(44) : error C1307: non constant expression for array size
  • 0(45) : error C1307: non constant expression for array size
  • 0(46) : error C1307: non constant expression for array size
  • 0(47) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-selection-bool-float-float.vert: 0(30) : error C1307: non constant expression for array size
0(31) : error C1307: non constant expression for array size
0(32) : error C1307: non constant expression for array size
0(33) : error C1307: non constant expression for array size
0(34) : error C1307: non constant expression for array size
0(35) : error C1307: non constant expression for array size
0(36) : error C1307: non constant expression for array size
0(37) : error C1307: non constant expression for array size
0(38) : error C1307: non constant expression for array size
0(39) : error C1307: non constant expression for array size
0(40) : error C1307: non constant expression for array size
0(41) : error C1307: non constant expression for array size
0(42) : error C1307: non constant expression for array size
0(43) : error C1307: non constant expression for array size
0(44) : error C1307: non constant expression for array size
0(45) : error C1307: non constant expression for array size
0(46) : error C1307: non constant expression for array size
0(47) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (false ? 0.0 : 0.0) => 0.0
 * (false ? 0.0 : -1.33) => -1.33
 * (false ? 0.0 : 0.85000002) => 0.85000002
 * (false ? -1.33 : 0.0) => 0.0
 * (false ? -1.33 : -1.33) => -1.33
 * (false ? -1.33 : 0.85000002) => 0.85000002
 * (false ? 0.85000002 : 0.0) => 0.0
 * (false ? 0.85000002 : -1.33) => -1.33
 * (false ? 0.85000002 : 0.85000002) => 0.85000002
 * (true ? 0.0 : 0.0) => 0.0
 * (true ? 0.0 : -1.33) => 0.0
 * (true ? 0.0 : 0.85000002) => 0.0
 * (true ? -1.33 : 0.0) => -1.33
 * (true ? -1.33 : -1.33) => -1.33
 * (true ? -1.33 : 0.85000002) => -1.33
 * (true ? 0.85000002 : 0.0) => 0.85000002
 * (true ? 0.85000002 : -1.33) => 0.85000002
 * (true ? 0.85000002 : 0.85000002) => 0.85000002
 */
#version 120

void main()
{
  float[distance((false ? 0.0 : 0.0), 0.0) <= 0.0 ? 1 : -1] array0;
  float[distance((false ? 0.0 : -1.33), -1.33) <= 1.33e-05 ? 1 : -1] array1;
  float[distance((false ? 0.0 : 0.85000002), 0.85000002) <= 8.5000001e-06 ? 1 : -1] array2;
  float[distance((false ? -1.33 : 0.0), 0.0) <= 0.0 ? 1 : -1] array3;
  float[distance((false ? -1.33 : -1.33), -1.33) <= 1.33e-05 ? 1 : -1] array4;
  float[distance((false ? -1.33 : 0.85000002), 0.85000002) <= 8.5000001e-06 ? 1 : -1] array5;
  float[distance((false ? 0.85000002 : 0.0), 0.0) <= 0.0 ? 1 : -1] array6;
  float[distance((false ? 0.85000002 : -1.33), -1.33) <= 1.33e-05 ? 1 : -1] array7;
  float[distance((false ? 0.85000002 : 0.85000002), 0.85000002) <= 8.5000001e-06 ? 1 : -1] array8;
  float[distance((true ? 0.0 : 0.0), 0.0) <= 0.0 ? 1 : -1] array9;
  float[distance((true ? 0.0 : -1.33), 0.0) <= 0.0 ? 1 : -1] array10;
  float[distance((true ? 0.0 : 0.85000002), 0.0) <= 0.0 ? 1 : -1] array11;
  float[distance((true ? -1.33 : 0.0), -1.33) <= 1.33e-05 ? 1 : -1] array12;
  float[distance((true ? -1.33 : -1.33), -1.33) <= 1.33e-05 ? 1 : -1] array13;
  float[distance((true ? -1.33 : 0.85000002), -1.33) <= 1.33e-05 ? 1 : -1] array14;
  float[distance((true ? 0.85000002 : 0.0), 0.85000002) <= 8.5000001e-06 ? 1 : -1] array15;
  float[distance((true ? 0.85000002 : -1.33), 0.85000002) <= 8.5000001e-06 ? 1 : -1] array16;
  float[distance((true ? 0.85000002 : 0.85000002), 0.85000002) <= 8.5000001e-06 ? 1 : -1] array17;
  gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length() + array16.length() + array17.length());
}

Back to summary