Results for spec/glsl-1.20/compiler/built-in-functions/op-selection-bool-bvec2-bvec2.frag

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 1
time 0.244444131851
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-selection-bool-bvec2-bvec2.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-selection-bool-bvec2-bvec2.frag: 0(44) : error C1307: non constant expression for array size
  • 0(45) : error C1307: non constant expression for array size
  • 0(46) : error C1307: non constant expression for array size
  • 0(47) : error C1307: non constant expression for array size
  • 0(48) : error C1307: non constant expression for array size
  • 0(49) : error C1307: non constant expression for array size
  • 0(50) : error C1307: non constant expression for array size
  • 0(51) : error C1307: non constant expression for array size
  • 0(52) : error C1307: non constant expression for array size
  • 0(53) : error C1307: non constant expression for array size
  • 0(54) : error C1307: non constant expression for array size
  • 0(55) : error C1307: non constant expression for array size
  • 0(56) : error C1307: non constant expression for array size
  • 0(57) : error C1307: non constant expression for array size
  • 0(58) : error C1307: non constant expression for array size
  • 0(59) : error C1307: non constant expression for array size
  • 0(60) : error C1307: non constant expression for array size
  • 0(61) : error C1307: non constant expression for array size
  • 0(62) : error C1307: non constant expression for array size
  • 0(63) : error C1307: non constant expression for array size
  • 0(64) : error C1307: non constant expression for array size
  • 0(65) : error C1307: non constant expression for array size
  • 0(66) : error C1307: non constant expression for array size
  • 0(67) : error C1307: non constant expression for array size
  • 0(68) : error C1307: non constant expression for array size
  • 0(69) : error C1307: non constant expression for array size
  • 0(70) : error C1307: non constant expression for array size
  • 0(71) : error C1307: non constant expression for array size
  • 0(72) : error C1307: non constant expression for array size
  • 0(73) : error C1307: non constant expression for array size
  • 0(74) : error C1307: non constant expression for array size
  • 0(75) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-selection-bool-bvec2-bvec2.frag: 0(44) : error C1307: non constant expression for array size
0(45) : error C1307: non constant expression for array size
0(46) : error C1307: non constant expression for array size
0(47) : error C1307: non constant expression for array size
0(48) : error C1307: non constant expression for array size
0(49) : error C1307: non constant expression for array size
0(50) : error C1307: non constant expression for array size
0(51) : error C1307: non constant expression for array size
0(52) : error C1307: non constant expression for array size
0(53) : error C1307: non constant expression for array size
0(54) : error C1307: non constant expression for array size
0(55) : error C1307: non constant expression for array size
0(56) : error C1307: non constant expression for array size
0(57) : error C1307: non constant expression for array size
0(58) : error C1307: non constant expression for array size
0(59) : error C1307: non constant expression for array size
0(60) : error C1307: non constant expression for array size
0(61) : error C1307: non constant expression for array size
0(62) : error C1307: non constant expression for array size
0(63) : error C1307: non constant expression for array size
0(64) : error C1307: non constant expression for array size
0(65) : error C1307: non constant expression for array size
0(66) : error C1307: non constant expression for array size
0(67) : error C1307: non constant expression for array size
0(68) : error C1307: non constant expression for array size
0(69) : error C1307: non constant expression for array size
0(70) : error C1307: non constant expression for array size
0(71) : error C1307: non constant expression for array size
0(72) : error C1307: non constant expression for array size
0(73) : error C1307: non constant expression for array size
0(74) : error C1307: non constant expression for array size
0(75) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (false ? bvec2(false, false) : bvec2(false, false)) => bvec2(false, false)
 * (false ? bvec2(false, false) : bvec2(false, true)) => bvec2(false, true)
 * (false ? bvec2(false, false) : bvec2(true, false)) => bvec2(true, false)
 * (false ? bvec2(false, false) : bvec2(true, true)) => bvec2(true, true)
 * (false ? bvec2(false, true) : bvec2(false, false)) => bvec2(false, false)
 * (false ? bvec2(false, true) : bvec2(false, true)) => bvec2(false, true)
 * (false ? bvec2(false, true) : bvec2(true, false)) => bvec2(true, false)
 * (false ? bvec2(false, true) : bvec2(true, true)) => bvec2(true, true)
 * (false ? bvec2(true, false) : bvec2(false, false)) => bvec2(false, false)
 * (false ? bvec2(true, false) : bvec2(false, true)) => bvec2(false, true)
 * (false ? bvec2(true, false) : bvec2(true, false)) => bvec2(true, false)
 * (false ? bvec2(true, false) : bvec2(true, true)) => bvec2(true, true)
 * (false ? bvec2(true, true) : bvec2(false, false)) => bvec2(false, false)
 * (false ? bvec2(true, true) : bvec2(false, true)) => bvec2(false, true)
 * (false ? bvec2(true, true) : bvec2(true, false)) => bvec2(true, false)
 * (false ? bvec2(true, true) : bvec2(true, true)) => bvec2(true, true)
 * (true ? bvec2(false, false) : bvec2(false, false)) => bvec2(false, false)
 * (true ? bvec2(false, false) : bvec2(false, true)) => bvec2(false, false)
 * (true ? bvec2(false, false) : bvec2(true, false)) => bvec2(false, false)
 * (true ? bvec2(false, false) : bvec2(true, true)) => bvec2(false, false)
 * (true ? bvec2(false, true) : bvec2(false, false)) => bvec2(false, true)
 * (true ? bvec2(false, true) : bvec2(false, true)) => bvec2(false, true)
 * (true ? bvec2(false, true) : bvec2(true, false)) => bvec2(false, true)
 * (true ? bvec2(false, true) : bvec2(true, true)) => bvec2(false, true)
 * (true ? bvec2(true, false) : bvec2(false, false)) => bvec2(true, false)
 * (true ? bvec2(true, false) : bvec2(false, true)) => bvec2(true, false)
 * (true ? bvec2(true, false) : bvec2(true, false)) => bvec2(true, false)
 * (true ? bvec2(true, false) : bvec2(true, true)) => bvec2(true, false)
 * (true ? bvec2(true, true) : bvec2(false, false)) => bvec2(true, true)
 * (true ? bvec2(true, true) : bvec2(false, true)) => bvec2(true, true)
 * (true ? bvec2(true, true) : bvec2(true, false)) => bvec2(true, true)
 * (true ? bvec2(true, true) : bvec2(true, true)) => bvec2(true, true)
 */
#version 120

void main()
{
  float[all(equal((false ? bvec2(false, false) : bvec2(false, false)), bvec2(false, false))) ? 1 : -1] array0;
  float[all(equal((false ? bvec2(false, false) : bvec2(false, true)), bvec2(false, true))) ? 1 : -1] array1;
  float[all(equal((false ? bvec2(false, false) : bvec2(true, false)), bvec2(true, false))) ? 1 : -1] array2;
  float[all(equal((false ? bvec2(false, false) : bvec2(true, true)), bvec2(true, true))) ? 1 : -1] array3;
  float[all(equal((false ? bvec2(false, true) : bvec2(false, false)), bvec2(false, false))) ? 1 : -1] array4;
  float[all(equal((false ? bvec2(false, true) : bvec2(false, true)), bvec2(false, true))) ? 1 : -1] array5;
  float[all(equal((false ? bvec2(false, true) : bvec2(true, false)), bvec2(true, false))) ? 1 : -1] array6;
  float[all(equal((false ? bvec2(false, true) : bvec2(true, true)), bvec2(true, true))) ? 1 : -1] array7;
  float[all(equal((false ? bvec2(true, false) : bvec2(false, false)), bvec2(false, false))) ? 1 : -1] array8;
  float[all(equal((false ? bvec2(true, false) : bvec2(false, true)), bvec2(false, true))) ? 1 : -1] array9;
  float[all(equal((false ? bvec2(true, false) : bvec2(true, false)), bvec2(true, false))) ? 1 : -1] array10;
  float[all(equal((false ? bvec2(true, false) : bvec2(true, true)), bvec2(true, true))) ? 1 : -1] array11;
  float[all(equal((false ? bvec2(true, true) : bvec2(false, false)), bvec2(false, false))) ? 1 : -1] array12;
  float[all(equal((false ? bvec2(true, true) : bvec2(false, true)), bvec2(false, true))) ? 1 : -1] array13;
  float[all(equal((false ? bvec2(true, true) : bvec2(true, false)), bvec2(true, false))) ? 1 : -1] array14;
  float[all(equal((false ? bvec2(true, true) : bvec2(true, true)), bvec2(true, true))) ? 1 : -1] array15;
  float[all(equal((true ? bvec2(false, false) : bvec2(false, false)), bvec2(false, false))) ? 1 : -1] array16;
  float[all(equal((true ? bvec2(false, false) : bvec2(false, true)), bvec2(false, false))) ? 1 : -1] array17;
  float[all(equal((true ? bvec2(false, false) : bvec2(true, false)), bvec2(false, false))) ? 1 : -1] array18;
  float[all(equal((true ? bvec2(false, false) : bvec2(true, true)), bvec2(false, false))) ? 1 : -1] array19;
  float[all(equal((true ? bvec2(false, true) : bvec2(false, false)), bvec2(false, true))) ? 1 : -1] array20;
  float[all(equal((true ? bvec2(false, true) : bvec2(false, true)), bvec2(false, true))) ? 1 : -1] array21;
  float[all(equal((true ? bvec2(false, true) : bvec2(true, false)), bvec2(false, true))) ? 1 : -1] array22;
  float[all(equal((true ? bvec2(false, true) : bvec2(true, true)), bvec2(false, true))) ? 1 : -1] array23;
  float[all(equal((true ? bvec2(true, false) : bvec2(false, false)), bvec2(true, false))) ? 1 : -1] array24;
  float[all(equal((true ? bvec2(true, false) : bvec2(false, true)), bvec2(true, false))) ? 1 : -1] array25;
  float[all(equal((true ? bvec2(true, false) : bvec2(true, false)), bvec2(true, false))) ? 1 : -1] array26;
  float[all(equal((true ? bvec2(true, false) : bvec2(true, true)), bvec2(true, false))) ? 1 : -1] array27;
  float[all(equal((true ? bvec2(true, true) : bvec2(false, false)), bvec2(true, true))) ? 1 : -1] array28;
  float[all(equal((true ? bvec2(true, true) : bvec2(false, true)), bvec2(true, true))) ? 1 : -1] array29;
  float[all(equal((true ? bvec2(true, true) : bvec2(true, false)), bvec2(true, true))) ? 1 : -1] array30;
  float[all(equal((true ? bvec2(true, true) : bvec2(true, true)), bvec2(true, true))) ? 1 : -1] array31;
  gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length() + array4.length() + array5.length() + array6.length() + array7.length() + array8.length() + array9.length() + array10.length() + array11.length() + array12.length() + array13.length() + array14.length() + array15.length() + array16.length() + array17.length() + array18.length() + array19.length() + array20.length() + array21.length() + array22.length() + array23.length() + array24.length() + array25.length() + array26.length() + array27.length() + array28.length() + array29.length() + array30.length() + array31.length());
}

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