Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.246399879456 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-neg-mat3.frag pass 1.20 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-neg-mat3.frag: 0(14) : error C1307: non constant expression for array size
0(15) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.20
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* (- mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999)) => mat3(1.11, -0.13, -0.56, -1.67, -1.09, -0.94999999, 0.41, 0.02, -0.23999999)
* (- mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47)) => mat3(1.6900001, 1.09, 1.53, 0.46000001, -1.75, 0.69999999, 0.18000001, -2.0, 1.47)
*/
#version 120
void main()
{
float[pow(distance((- mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999))[0], vec3(1.11, -0.13, -0.56)), 2) + pow(distance((- mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999))[1], vec3(-1.67, -1.09, -0.94999999)), 2) + pow(distance((- mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999))[2], vec3(0.41, 0.02, -0.23999999)), 2) <= 6.6682004e-10 ? 1 : -1] array0;
float[pow(distance((- mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47))[0], vec3(1.6900001, 1.09, 1.53)), 2) + pow(distance((- mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47))[1], vec3(0.46000001, -1.75, 0.69999999)), 2) + pow(distance((- mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47))[2], vec3(0.18000001, -2.0, 1.47)), 2) <= 1.63425e-09 ? 1 : -1] array1;
gl_FragColor = vec4(array0.length() + array1.length());
}
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