Results for spec/glsl-1.20/compiler/built-in-functions/op-neg-mat3.frag

Overview

Status: fail
Result: fail

Back to summary

Details

Detail Value
returncode 1
time 0.246399879456
note
Returncode was 1
command
/home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-neg-mat3.frag pass 1.20
errors
  • Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-neg-mat3.frag: 0(14) : error C1307: non constant expression for array size
  • 0(15) : error C1307: non constant expression for array size
info
Returncode: 1

Errors:
Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-neg-mat3.frag: 0(14) : error C1307: non constant expression for array size
0(15) : error C1307: non constant expression for array size



Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (- mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999)) => mat3(1.11, -0.13, -0.56, -1.67, -1.09, -0.94999999, 0.41, 0.02, -0.23999999)
 * (- mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47)) => mat3(1.6900001, 1.09, 1.53, 0.46000001, -1.75, 0.69999999, 0.18000001, -2.0, 1.47)
 */
#version 120

void main()
{
  float[pow(distance((- mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999))[0], vec3(1.11, -0.13, -0.56)), 2) + pow(distance((- mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999))[1], vec3(-1.67, -1.09, -0.94999999)), 2) + pow(distance((- mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999))[2], vec3(0.41, 0.02, -0.23999999)), 2) <= 6.6682004e-10 ? 1 : -1] array0;
  float[pow(distance((- mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47))[0], vec3(1.6900001, 1.09, 1.53)), 2) + pow(distance((- mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47))[1], vec3(0.46000001, -1.75, 0.69999999)), 2) + pow(distance((- mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47))[2], vec3(0.18000001, -2.0, 1.47)), 2) <= 1.63425e-09 ? 1 : -1] array1;
  gl_FragColor = vec4(array0.length() + array1.length());
}

Back to summary