Status: fail
			Result: fail
		
| Detail | Value | 
|---|---|
| returncode | 1 | 
| time | 0.250900030136 | 
| note | Returncode was 1  | 
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-neg-mat2.vert pass 1.20  | 
| errors | 
  | 
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-neg-mat2.vert: 0(14) : error C1307: non constant expression for array size
0(15) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
 * expect_result: pass
 * glsl_version: 1.20
 * [end config]
 *
 * Check that the following test vectors are constant folded correctly:
 * (- mat2(1.6, 1.53, 0.75999999, -1.0)) => mat2(-1.6, -1.53, -0.75999999, 1.0)
 * (- mat2(-0.13, -1.4, -0.87, 1.4)) => mat2(0.13, 1.4, 0.87, -1.4)
 */
#version 120
void main()
{
  float[pow(distance((- mat2(1.6, 1.53, 0.75999999, -1.0))[0], vec2(-1.6, -1.53)), 2) + pow(distance((- mat2(1.6, 1.53, 0.75999999, -1.0))[1], vec2(-0.75999999, 1.0)), 2) <= 6.4784994e-10 ? 1 : -1] array0;
  float[pow(distance((- mat2(-0.13, -1.4, -0.87, 1.4))[0], vec2(0.13, 1.4)), 2) + pow(distance((- mat2(-0.13, -1.4, -0.87, 1.4))[1], vec2(0.87, -1.4)), 2) <= 4.6938003e-10 ? 1 : -1] array1;
  gl_Position = vec4(array0.length() + array1.length());
}
 |