Status: fail
Result: fail
| Detail | Value |
|---|---|
| returncode | 1 |
| time | 0.214802026749 |
| note | Returncode was 1 |
| command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-neg-ivec4.vert pass 1.20 |
| errors |
|
| info | Returncode: 1
Errors:
Failed to compile vertex shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-neg-ivec4.vert: 0(16) : error C1307: non constant expression for array size
0(17) : error C1307: non constant expression for array size
0(18) : error C1307: non constant expression for array size
0(19) : error C1307: non constant expression for array size
Output:
Shader source:
/* [config]
* expect_result: pass
* glsl_version: 1.20
* [end config]
*
* Check that the following test vectors are constant folded correctly:
* (- ivec4(-66, 72, 87, -75)) => ivec4(66, -72, -87, 75)
* (- ivec4(66, 72, 87, 75)) => ivec4(-66, -72, -87, -75)
* (- ivec4(-24, 40, -23, 74)) => ivec4(24, -40, 23, -74)
* (- ivec4(24, 40, 23, 74)) => ivec4(-24, -40, -23, -74)
*/
#version 120
void main()
{
float[all(equal((- ivec4(-66, 72, 87, -75)), ivec4(66, -72, -87, 75))) ? 1 : -1] array0;
float[all(equal((- ivec4(66, 72, 87, 75)), ivec4(-66, -72, -87, -75))) ? 1 : -1] array1;
float[all(equal((- ivec4(-24, 40, -23, 74)), ivec4(24, -40, 23, -74))) ? 1 : -1] array2;
float[all(equal((- ivec4(24, 40, 23, 74)), ivec4(-24, -40, -23, -74))) ? 1 : -1] array3;
gl_Position = vec4(array0.length() + array1.length() + array2.length() + array3.length());
}
|