Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.241636037827 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-neg-float.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-neg-float.frag: 0(15) : error C1101: ambiguous overloaded function reference "distance(float, int)" (0) : superp float distance(superp float, superp float) (0) : lowp float distance(lowp float, lowp float) (0) : mediump float distance(mediump float, mediump float) (0) : float distance(float, float) 0(15) : error C1101: ambiguous overloaded function reference "distance(float, int)" (0) : superp float distance(superp float, superp float) (0) : lowp float distance(lowp float, lowp float) (0) : mediump float distance(mediump float, mediump float) (0) : float distance(float, float) 0(15) : error C1307: non constant expression for array size 0(16) : error C1307: non constant expression for array size 0(17) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (- 0.0) => -0 * (- -1.33) => 1.33 * (- 0.85000002) => -0.85000002 */ #version 120 void main() { float[distance((- 0.0), -0) <= 0.0 ? 1 : -1] array0; float[distance((- -1.33), 1.33) <= 1.33e-05 ? 1 : -1] array1; float[distance((- 0.85000002), -0.85000002) <= 8.5000001e-06 ? 1 : -1] array2; gl_FragColor = vec4(array0.length() + array1.length() + array2.length()); } |