Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 1 |
time | 0.212777853012 |
note | Returncode was 1 |
command | /home/mks-hackers/piglit/framework/../bin/glslparsertest tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-vec3-mat3.frag pass 1.20 |
errors |
|
info | Returncode: 1 Errors: Failed to compile fragment shader tests/../generated_tests/spec/glsl-1.20/compiler/built-in-functions/op-mult-vec3-mat3.frag: 0(16) : error C1307: non constant expression for array size 0(17) : error C1307: non constant expression for array size 0(18) : error C1307: non constant expression for array size 0(19) : error C1307: non constant expression for array size Output: Shader source: /* [config] * expect_result: pass * glsl_version: 1.20 * [end config] * * Check that the following test vectors are constant folded correctly: * (vec3(-0.029999999, -0.85000002, -0.94) * mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999)) => vec3(-0.60360003, -1.8696001, -0.1963) * (vec3(-0.029999999, -0.85000002, -0.94) * mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47)) => vec3(2.4154, -0.81570005, -0.31280002) * (vec3(1.67, 0.66000003, 1.87) * mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999)) => vec3(-0.72069997, 5.2848001, -0.24909998) * (vec3(1.67, 0.66000003, 1.87) * mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47)) => vec3(-6.4028001, -0.9221999, -1.7295001) */ #version 120 void main() { float[distance((vec3(-0.029999999, -0.85000002, -0.94) * mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999)), vec3(-0.60360003, -1.8696001, -0.1963)) <= 1.974404e-05 ? 1 : -1] array0; float[distance((vec3(-0.029999999, -0.85000002, -0.94) * mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47)), vec3(2.4154, -0.81570005, -0.31280002)) <= 2.5685342e-05 ? 1 : -1] array1; float[distance((vec3(1.67, 0.66000003, 1.87) * mat3(-1.11, 0.13, 0.56, 1.67, 1.09, 0.94999999, -0.41, -0.02, 0.23999999)), vec3(-0.72069997, 5.2848001, -0.24909998)) <= 5.3395292e-05 ? 1 : -1] array2; float[distance((vec3(1.67, 0.66000003, 1.87) * mat3(-1.6900001, -1.09, -1.53, -0.46000001, 1.75, -0.69999999, -0.18000001, 2.0, -1.47)), vec3(-6.4028001, -0.9221999, -1.7295001)) <= 6.6960791e-05 ? 1 : -1] array3; gl_FragColor = vec4(array0.length() + array1.length() + array2.length() + array3.length()); } |